Maps: In Waterway – 4 shown
The name of the map, including both the general area and the specific floor or section; temporary maps only appear during certain brief plot points; underworld and moon maps are found on those worlds; end game maps are available during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Does the Exit spell function on this map?
Exit
Does the Warp spell function on this map?
Warp
Miscellaneous helpful features of the area, such as Namingway and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
3 - No Yes - -
3 - No Yes - -
1 - No Yes - -
1 - No Yes Save Point -
Maps: Connected to Waterway – 2 shown
The name of the map, including both the general area and the specific floor or section; temporary maps only appear during certain brief plot points; underworld and moon maps are found on those worlds; end game maps are available during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Does the Exit spell function on this map?
Exit
Does the Warp spell function on this map?
Warp
Miscellaneous helpful features of the area, such as Namingway and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
22 - No No Free Bed -
17 50 gil No No Namingway Armor, Items, Weapons
Treasures: Found in Waterway – 8 shown
Treasure
The map where the treasure is found
Map
The specifics of where this treasure can be found
Notes
The monsters guarding this treasure, which will attack when the treasure is opened
Guarded By
Ancient Sword Chest in save point room -
Ether1 Chest in hidden area -
Hermes Central chest -
Hourglass1 West chest -
Silk Web Southwest chest -
Ether1 Chest in southern hall -
HiPotion Chest in southern hall -
Thor's Rage Chest in southern hall -
Monsters: Found in Waterway – 10 shown
Minibosses appear as treasure guardians or are otherwise especially powerful monsters; bosses are unique monsters that are defeated as part of the plot; lunar guardians are powerful monsters guarding forbidden weapons; the final boss must be defeated to complete the game; special monsters are not fought in standard battles
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, and Gradual Petrification
Status Vulnerability
AquaWorm 638 219 gil 690 42 - 0 22 - Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Crocdile 292 218 gil 660 38 - 2 15 - Ice - PoDaSiPiMiToPeKOBeCoSlPaCuGP
ElecFish 284 214 gil 640 40 - 2 13 - Projectile Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
EvilShel 58 28 gil 101 11 - 1 8 - Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
FangShel 380 262 gil 1,030 42 - 2 19 - Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Gator 175 95 gil 236 22 - 2 10 - Ice - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Guard 280 230 gil 710 40 26 3 14 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Hydra 257 209 gil 670 44 - 2 14 Reptile Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Pike 65 30 gil 119 11 - 1 7 - Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Piranha 180 145 gil 430 30 - 3 10 - Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Weapons: Found in Waterway – 1 shown
Rare weapons can only be found as treasure or won or stolen from monsters; unique weapons can only be found as treasure or as rare monster drops; forbidden weapons are powerful items found in the Lunar Subterrane; exceptional weapons are found only as rare monster drops
Name
The specific type of weapon this is; this has no special in-game meaning
Type
The higher a weapon's power, the more damage physical attacks made with it deal
Power
A weapon's base accuracy
Accuracy
Some weapons grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take extra damage, while targets that resist or absorb this element take reduced damage
Elements
When used against monsters of any of the listed families, this weapon does increased damage
Families
The characters which are capable of using this weapon
Equipped By
Ancient Sword Sword 35 77% - - 9,500 gil - Curse - Ghoul Ce, Ka
Items: Found in Waterway – 6 shown
Rare items can only be found as treasure, won or stolen from monsters, or purchased from a single shop; unique items can only be found as treasure or as very rare monster drops; key items are unique items that are important to the plot; exceptional items are found only as very rare monster drops
Name
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
The spell cast when this item is used in battle; using the item in this way consumes it
Spell
The target of this item's effects when used in battle
Target
Ether1 10,000 gil 1 gil Ether1 One
Hermes - 100 gil Haste -
HiPotion 150 gil 75 gil HiPotion One
Hourglass1 - 50 gil Stop All Enemies
Silk Web - 50 gil Slow All Enemies
Thor's Rage - 50 gil Bolt1 All Enemies