Maps: Connected to Village of the Ancients – 1 shown
The name of the map, including both the general area and the specific floor or section; Limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; once you reach end game maps, you can no longer save or return to other areas
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Miscellaneous helpful features of the area, such as healing springs and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
- - - -
Shops: Found in Village of the Ancients – 4 shown
What this shop sells; mobile shops are contained within your vehicles; hidden shops sell powerful goods but must be found
Shop
The weapons, armor, items, or spells sold at this shop
Goods
Weapons Serpent Sword (1,500 gil)
Wightslayer (1,000 gil)
Fire Staff (3,500 gil)
Ice Staff (3,500 gil)
Killer Bow (2,000 gil)
Light Arrow (30 gil)
Fire Arrow (30 gil)
Ice Arrow (30 gil)
Armor Shell Armor (1,250 gil)
Flame Mail (2,400 gil)
Headband (1,200 gil)
Kenpo Gi (2,000 gil)
Mage Robe (2,000 gil)
Items Potion (150 gil)
Hi-Potion (1,200 gil)
Gold Needle (300 gil)
Maiden's Kiss (100 gil)
Echo Herbs (100 gil)
Mallet (100 gil)
Eye Drops (40 gil)
Antidote (80 gil)
Magic Sight (100 gil)
Fira (1,500 gil)
Blizzara (1,500 gil)
Thundara (1,500 gil)
Cura (1,500 gil)
Teleport (1,500 gil)
Blindna (1,500 gil)
Treasures: Found in Village of the Ancients – 2 shown
Treasure
The specifics of where this treasure can be found
Notes
Guarded By
Gnomish Bread Talk to the child and ride around the continent -
Serpent Sword Hidden in a tree on the west side of the second tier -
Weapons: Found in Village of the Ancients – 8 shown
Rare weapons can only be found as treasure or won from monsters; unique weapons can only be found as treasure or purchased in hidden shops; ultimate weapons are uniquely powerful treasures; onion weapons are rare treasures of unmatched but narrow power
Name
The higher a weapon's power, the more damage physical attacks made with it deal; characters gain a bonus to power based on strength
Power
A weapon's base accuracy; characters gain a bonus to accuracy based on agility and job level; note that the accuracy of arrows is ignored in favor of the bow's accuracy when using a bow and arrow combination
Accuracy
Some weapons offer a bonus to one or more statistics; certain weapons also offer a bonus to one or more element types, but this has no effect; for the curious, the elemental bonuses are shown on individual weapon pages
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt
Elements
The jobs which are capable of using this weapon
Equipped By
(Bow)Fire Arrow 30 90% - 30 gil 15 gil - Fire Ni, Ra
(Rod)Fire Staff 8 50% - 3,500 gil 1,750 gil Fire - De, Ni, RM, Sa, WM
(Bow)Ice Arrow 30 90% - 30 gil 15 gil - Ice Ni, Ra
(Rod)Ice Staff 8 50% - 3,500 gil 1,750 gil Blizzard - De, Ni, RM, Sa, WM
(Bow)Killer Bow 15 85% - 2,000 gil 1,000 gil - - Ni, Ra
(Bow)Light Arrow 30 85% - 30 gil 15 gil - Lightning Ni, Ra
(Sword)Serpent Sword 25 80% - 1,500 gil 750 gil - Lightning Kn, Ni, Wa
(Sword)Wightslayer 15 80% - 1,000 gil 500 gil - Holy Ni, RM
Armor: Found in Village of the Ancients – 5 shown
Rare armors can only be found as treasure or won from monsters; unique armors can only be found as treasure; ultimate armors are uniquely powerful treasures; onion armors are rare treasures of unmatched but narrow power
Name
Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative
Defense
Most types of armor grant a bonus to the wearer's evasion; the evasion bonus of multiple pieces of armor is cumulative
Evasion
Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative
Mag. Def.
Some types of armor offer a bonus to one or more statistics
Bonuses
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
The wearer becomes immune to all of the listed status ailments while using this armor
Status Immunity
The wearer takes half damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor with a weakness to a resisted element, the resistance takes precedence
Resistance
The wearer takes double damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor resistant to the element this armor is weak against, the resistance takes precedence
Weakness
The jobs which are capable of using this armor
Equipped By
(Armor)Flame Mail 5 6% 4 - 2,400 gil 1,200 gil - Ice Fire Dr, Kn, Ni, Ra, Vi, Wa
(Helm)Headband 4 6% 4 - 1,200 gil 600 gil - - - BB, Mo, Ni
(Armor)Kenpo Gi 6 8% 3 - 2,000 gil 1,000 gil - - - BB, Mo, Ni
(Armor)Mage Robe 9 7% 7 - 2,000 gil 1,000 gil - - - BM, De, Ev, Ma, Ni, RM, Sa, Su, WM
(Armor)Shell Armor 4 4% 4 - 1,250 gil 625 gil - - - Dr, Kn, Ni, Ra, Vi, Wa
Spells: Available in Village of the Ancients – 7 shown
Summons are spells with differing effects based on class; hidden spells must be earned or purchased in hidden shops; item effects power items and cannot be learned; terrain effects are used by geomancers; special abilities are used only by monsters; summon effects are written as Summon: Effect; evoker effects are used at random, while summoner effects are always the same
Name
The type of spell this is, which determines which jobs can cast it; terrain spells are the effects created by geomancers' terrain ability; 'item'-type spells are created by using items in battle; abilities are used only by monsters
Type
The level of the spell, which determines which jobs can cast it and what level mp it takes to cast
Level
The effect of damaging or healing spells is increased with a high power; characters add a bonus to the spell power of damaging spells based on intelligence for black magic or mind for white magic; healing spells do not get any bonus
Power
The base accuracy of the spell; characters add a bonus to accuracy based on intelligence for black magic or mind for white magic
Accuracy
The cost to buy this spell's tome in a shop
Price
The amount of gil received when selling this spell in a shop
Value
The targets that this spell can be used on; spells that target 'all' cannot be retargeted, and deal full damage to each target; spells that have a target of 'one/all' split their damage among all targets if used to target a group; both 'one/all' and 'one' target spells can be used against both enemies and allies, regardless of the default target
Target
Any status ailments this spell inflicts on a successful casting
Status
The elemental nature of this spell; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt
Element
The jobs which are capable of casting this spell; a character of any job can have any spell on their spell list, even if they cannot cast it
Cast By
Blindna White 3 - 75% 1,500 gil 750 gil One Enemy - De, MK, Ra, RM, Sa, WM
Blizzara Black 3 55 100% 1,500 gil 750 gil One/All Enemies Ice BM, Ma, RM, Sa
Cura White 3 125 100% 1,500 gil 750 gil One/All Enemies Recovery De, MK, Ra, RM, Sa, WM
Fira Black 3 55 100% 1,500 gil 750 gil One/All Enemies Fire BM, Ma, RM, Sa
Sight White 1 - 100% 100 gil 50 gil One Enemy - De, MK, Ra, RM, Sa, WM
Teleport White 3 - - 1,500 gil 750 gil One Enemy - De, MK, Ra, RM, Sa, WM
Thundara Black 3 55 100% 1,500 gil 750 gil One/All Enemies Lightning BM, Ma, RM, Sa
Items: Found in Village of the Ancients – 9 shown
Rare items can only be found as treasure or won from monsters; unique items can only be found as treasure; key items are unique items that are important to the plot
Name
Some items can only be used in combat, some can only be used in the field, and some can be used in either situation; key items cannot be used at all
Type
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
The spell cast when this item is used in battle; using the item in this way consumes it
Effect
Antidote Anywhere 80 gil 40 gil Poisona
Echo Herbs Anywhere 100 gil 50 gil Echo Herbs
Eye Drops Anywhere 40 gil 20 gil Blindna
Gnomish Bread Field 200 gil 100 gil Sight
Gold Needle Anywhere 300 gil 150 gil Stona
Hi-Potion Anywhere 1,200 gil 600 gil Recovery
Maiden's Kiss Anywhere 100 gil 50 gil Maiden's Kiss
Mallet Anywhere 100 gil 50 gil Mallet
Potion Anywhere 150 gil 75 gil Recovery