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Floating Continent Near desert
Area
Floating Continent
Other Maps
Near Ur
,
Seas
,
Near Castle Argus
,
North of Gulgan Gulch
,
Near Lake Dohr
Compare Floating Continent Near desert to other Maps
Maps: Connected to
Floating Continent Near desert
– 4 shown
The name of the map, including both the general area and the specific floor or section;
Limited
maps are closed off at a certain point in the plot;
temporary
maps only appear during certain brief plot points; once you reach
end game
maps, you can no longer save or return to other areas
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Miscellaneous helpful features of the area, such as healing springs and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
Tokkul
7
-
-
-
Chocobo Woods Near Village of the Ancients
-
-
Fat Chocobo
-
Village of the Ancients
2
120 gil
Revive Spring
Armor
,
Items
,
Magic
,
Weapons
Living Woods
1
-
-
-
Monsters: Found in
Floating Continent Near desert
– 4 shown
Treasure guardians
are only encountered when opening treasure chests;
bosses
are unique monsters encountered during the plot; the
final boss
must be defeated to complete the game;
rare monsters
are hard to find and very powerful, but drop powerful rewards;
invincible monsters
are not meant to be defeated
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
The number of hits a monster attempts and the accuracy of each of those hits
Acc
Some monsters' attacks are elemental in nature, and the damage may be adjusted by any weaknesses or resistances the target has
Att. Element
A monster's attack may have a chance to inflict a status ailment when it connects
Status Att.
Undead creatures are damaged by healing spells; dividing creatures split after taking physical damage provided there is room on the battlefield; spells or attacks with dark-elemental weapons do not cause these creatures to split
Type
Defense reduces the amount of damage taken per physical hit
Def
The number of evasion attempts a monster gets when physically attacked, and the success rate of each attempt
Eva
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
The number of spell resistance attempts a monster gets when targeted with a spell or special attack, and the success rate of each attempt
Mag. Res.
The monster takes double damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take half damage from spells or attacks of that element, while monsters that absorb an element are healed instead of taking damage; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Monsters are immune to the listed status ailments; not that, although no immunities are listed, all bosses are immune to all status ailments
Status Immunities
Griffon
150
74 gil
108
21
3×70%
-
-
-
1
1×15%
1
0×20%
-
-
-
Hornet
160
78 gil
120
21
4×32%
-
Poison
-
1
1×15%
1
0×20%
-
-
-
Lynx
165
76 gil
108
21
3×70%
-
-
-
1
1×15%
1
0×20%
-
-
-
Parademon
145
72 gil
108
21
4×32%
Lightning
Paralysis
-
1
1×15%
1
0×20%
-
Lightning
-
Tokkul
Chocobo Woods Near Village of the Ancients