Related
The Ultima Tome
Page
2
The Dreadnought
Page
4
The Dreadnought
Page
5
Sunfire in hand, the party travels to the docked Dreadnought to save their friends and destroy the ship.
The Dragoons of Deist
Page
3
At Castle Deist the party learns of the last of the [Wyverns] and the Pendant needed to speak to it.
Princess Hilda
Page
2
The party travels to the Coliseum in the shadow of Castle Palamecia to rescue the real Princess Hilda.
The Emperor
Page
3
Cid bequeaths his airship to the party, allowing them to approach Castle Palamecia from above.
The Emperor
Page
4
Conquer the guardians of Castle Palamecia and defeat the Dark Knight, new ruler of the Empire.
Sprite
Hit %
115%
Type
Black Magic
LV
3
Effect
Inflicts Status-elemental Paralysis on one foe
Target
One foe
Element
Status
Inflict Status
Paralysis
Sold In
ElfLand (1,500 G)
HOLD is a good Spell with an element of risk. It's highly accurate, so it will usually work, but there's no way to know when the Monster you hit will break out of its Paralysis. (That said, Monsters have less than a 10% chance to recover each turn.) It's more likely than many debuffs to actually work on bosses (especially KARY). Any time you find yourself facing one tough enemy, see if they have high Magic Defense or resist Status. If not, HOLD can be effective.
Bind is a very hit-or-miss Spell (and not just literally). It's highly accurate, so it will usually work, but there's always the chance the Monster you hit will break out of its Paralysis immediately. It's more likely than most debuffs to actually work on bosses (especially Marilith), though. Any time you find yourself facing one tough enemy, see if they have high Magic Defense or resist Status. If not, Bind can be great. It's a good third Spell for your Black Mage simply because Focus2 is so mediocre.