Maps: Connected to Onrac – 2 shown
The name of the map, including both the general area and the specific floor or section
Name
The number of treasures to be found on this map
Treasures
The number of treasures to be found past doors locked with the KEY on this map
Locked
The average amount of total experience you can expect to earn from a random encounter here (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gold you can expect to earn from a random encounter here
Avg. Gold
The cost to stay at the inn, if there is one present
Inn
The cost to revive a party member at the clinic, if there is one present
Clinic
A list of the types of shops that can be found here
Shops
World Map Gaia Area - - 2,231 1,051 G - - -
Sunken Shrine 3F 4 - 3,091 1,748 G - - -
Shops: Found in Onrac – 3 shown
Shop Goods
Items CABIN (250 G)
HOUSE (3,000 G)
HEAL Potion (60 G)
PURE Potion (75 G)
SOFT Potion (800 G)
L7 Bl.Magic SABR (45,000 G)
BLND (45,000 G)
L7 Wh.Magic ARUB (45,000 G)
HEL3 (45,000 G)
Items: Found in Onrac – 5 shown
Key items and purchased key items are required to complete the game; quest items are required for sidequests
Name
The status ailment removed by this item
Cures
Price
HEAL (Potion) - 60 G
PURE (Potion) Poison 75 G
SOFT (Potion) Stone 800 G
CABIN - 250 G
HOUSE - 3,000 G
Spells: Sold in Onrac – 4 shown
Exclusive spells can only be learned and cast by a single class; advanced spells can only be learned and cast by advanced classes; ultimate spells are available only from the hidden shop in Lefein; bugged spells have either no effect or an unintended negative effect when you use them, and should be avoided
Name
Type Level Price
Healing spells and damaging spells that are not resisted have a hit point effect between one and two times this number, or half that when resisted (damage can be further modified by elemental weaknesses or resistances)
Power
A modifier to the likelihood of the spell being resisted; there is a base chance to hit of approximately 74% plus half this value, modified by the target's magic defense
Hit %
Target
The status ailment cured of inflicted by the spell if it is not resisted
Status
The elemental nature of the spell; weakness to the element makes the spell approximately 20% more likely to hit and adds a 50% bonus to any damage dealt, while resistance halves damage and nearly guarantees that the spell will be resisted (for a net of 1/4 normal damage)
Element
Learned By
BLND Black 7 45,000 G - - One foe Darkness Status BM, BW
SABR Black 7 45,000 G - - Caster - - BW
ARUB White 7 45,000 G - - All allies - - WM, RW, WW
HEL3 White 7 45,000 G 48 - All allies - - WM, WW