Journey to Lefein

Once you obtain the SLAB in the Sunken Shrine, you can pursue a series of tasks that will lead you to the Mirage Tower. The first step is to bring the SLAB to Dr. Unne in Melmond. Travel back to your AIRSHIP from Onrac and fly south. Dr. Unne will teach you the language of the people of Lefein, allowing you to communicate in town.

To reach Lefein, you'll have to land far to the north and trek through a seemingly endless forest. Lefein is located at the south end of a peninsula on the eastern part of the northeast continent. The only place to land your AIRSHIP in the area is a small patch of clear grass near a lake south of Gaia.

The monsters in this area are surprisingly easy. You will frequently run into packs of ZomBULLS and TROLLS. You can't run from them, but they are not powerful foes. Groups of GIANTS shouldn't be a problem at this point either. You will run into huge packs of FrWOLVES which can wear down party members without Cold resistance. The most dangerous enemies in the area are the rarer TYROS that have a single powerful attack and a whopping 480 HP.

Lefein

There isn't much to do in Lefein. If you haven't taken the SLAB to Dr. Unne, you won't be able to talk to anyone here. If you can speak to them, the townspeople will tell you about the Sky Warriors and the Floating Castle. One on the east side of town will offer you the CHIME that allows you access to the Mirage Tower. Once you have the CHIME, your primary purpose here is fulfilled. Don't leave just yet, though, because Lefein features two hidden magic shops selling the best spells in the game.

Spell Selection

To find the magic shops, head out through the gap in the trees in the northeast corner of town and continue east. Each shop sells one level 8 spell, which can only be learned by a Wh.Wiz or Bl.Wiz, but both spells are must-haves if you have those classes in the party. The better of the two is LIF2, which will restore a KO'd Warrior to life at full HP. Keep in mind that this spell does not function during combat—the advantage is in saving you from repeated CURE spells, not turning the tide of battle.

The black magic spell is NUKE (a.k.a., Flare), a non-elemental spell of immense power. Nothing resists it, but nothing is weak against it, either. NUKE is accurate, but many late-game monsters have such high Magic Defense that they won't take full damage anyway. A minimum of 100 damage per monster is nothing to scoff at, but it's not that impressive, either. NUKE is best used against large groups of monsters with no particular weaknesses, such as BADMEN in the Temple of Fiends Past.