Related
Sprite
Type
White Magic
LV
2
Effect
Grants all allies resistance to Lightning
Target
All allies
Sold In
Pravoka (400 G)
All of the A-Spells grant elemental resistances to the entire party; ALIT grants resistance to Lightning. Lightning attacks become common in the Sunken Shrine, but various Monsters such as ASTOS and LICH cast LIT2, and MAGES use LIT3 as early as the Ice Cave. In these cases, ALIT can be a life-saver, reducing Lightning damage by as much as 3/4.
Due to a bug, ALIT will protect you from Status Ailments caused by the attacks of Monsters weak against Lightning. This is an effective use of a level 2 Spell slot against OCHOS or LOBSTERS.
Due to a bug, ALIT will protect you from Status Ailments caused by the attacks of Monsters weak against Lightning. This is an effective use of a level 2 Spell slot against OCHOS or LOBSTERS.
Sprite
Type
White Magic
LV
3
Effect
Grants all allies resistance to Fire
Target
All allies
Sold In
ElfLand (1,500 G)
Prior to Gurgu Volcano, you will encounter Fire-elemental attacks in the form of FIR2 Spells cast by ASTOS and LICH, and FIR3 Spells cast by MAGES in the Ice Cave. In these cases and later, AFIR will reduce the damage of many dangerous Fire attacks by as much as 3/4.
Due to a bug, AFIR will also protect you against the Status Ailments caused by the attacks of Fire-vulnerable Monsters; this includes many Undead. Of course, you're usually better off using that Spell slot to cast HRM2 or FIR2 instead.
Due to a bug, AFIR will also protect you against the Status Ailments caused by the attacks of Fire-vulnerable Monsters; this includes many Undead. Of course, you're usually better off using that Spell slot to cast HRM2 or FIR2 instead.
Sprite
Type
White Magic
LV
4
Effect
Grants all allies resistance to Cold
Target
All allies
Sold In
ElfLand (4,000 G)
The only level 4 white magic Spell that is unquestionably good, AICE is hardly a Spell you ever want to call the best of its level. It's great against Frost Ds and FrWOLVES in the Ice Cave, and is useful to use against LICH since his first Spell will always be ICE2. Those uses are important, but beyond that you're not likely to be casting AICE much.
Sprite
Type
White Magic
LV
8
Effect
Grants one ally resistance to all elements
Target
One ally
Sold In
Gaia (60,000 G)
WALL is one of those Spells that sounds far better in description than it is in practice. Sure, it grants resistance to all eight Elements, but so do Ribbons, and you get three of those. Assuming you use them, this Spell can only help one party member, who may very well be a KNIGHT that already resists the main attack Elements and Poison anyway. On the upside, at least the fact that this is a single-target Spell doesn't make it any less useful in this case.
Class Change (Optional)
Page
2
Travel to the Castle of Ordeal to undertake BAHAMUT's Test of Courage.
The Final Battle
Page
3
On the lowest level of the Temple of Fiends Past, face CHAOS and break the time loop that has trapped the world in a cycle of destruction.
Type
White Magic
Level
7
Effect
Reinforces protection against instant death.
Target
All allies
Price
45,000 gil
Sold In
Onlak
NulMgc purportedly grants resistance to KO Spells, but this description isn't entirely accurate. It does give Death elemental resistance, as well as Earth and Status resistance, but does nothing to stop the Time- or Poison-elemental KO Spells you will run into late in the game. Still, it's the only way to gain resistance to Earth or Status short of a Ribbon or the NulAll Spell, which can be nice. It's of limited use once you've found all three Ribbons, though. It is one of the two level 7 Spells Red Wizards can learn, though, so at least for them it's a no-brainer.