Armor: Which Resists Water – 3 shown
Unique armors can only be found as treasure or in other limited fashions; rare armors can also be dropped by or charmed from non-boss monsters; starting armors are weak but cannot be found except when given to new party members
Name
Type
The base bonus to physical defense granted by this armor weapon; the higher this number, the less damage a character takes from normal attacks
Defense
The status ailments this armor prevents, or the status benefits it grants
Status
The cost to buy this armor in a shop, if it is available for sale; some armor can be earned in trade rather than bought
Price
The value of an armor when sold to a shop; not all armor can be sold
Value
Description Equipped By
Blue Mail Armor 70 - - 4,100 G Absorbs "Water" hits Any Character
Blue Vest Armor 45 - - 2,900 G Absorbs 50% of "Water" hits Any Character
MermaidCap Helmet 35 - - 8,000 G Cuts "Water" hits by 50% Any Character
Techs: Water-Elemental – 5 shown
Name Character MP
The status effects granted, inflicted, or removed by this tech
Status
Whether the tech targets allies or enemies, and its area of effect; Area target techs hit the chosen enemy and any other enemies in its vicinity; Nearby target techs work like Area target techs, except the effect is centered on the tech user; Line target techs hit the chosen enemy, every enemy on a line between the tech user and that enemy, and in some cases any enemies on that line past the chosen target; Horizontal target techs hit the chosen enemy and any other enemies at the same level of the screen horizontally
Target
Description
The amount of TP required to learn this tech; this amount is only counted once the character has learned the previous tech in sequence; Known techs are already available when the character joins your party; Taught techs are gained when the character first meets Spekkio
TP
✩Ice Marle 2 - Single Enemy Attack enemy w/ Ice Taught
✩Ice 2 Marle 8 - All Enemies Damage all enemies w/ Water 400
✩Water Frog 2 - Single Enemy Damage enemy w/ Water Taught
✩Water 2 Frog 8 - All Enemies Damage all enemies w/ Water 400
✩Ice 2 Magus 8 - All Enemies Damage all enemies w/ Water Known
Combo Techs: Water-Elemental – 9 shown
Double techs are combinations of techs performed by two characters; triple techs are combinations of techs performed by three characters; special techs are triple techs that require unique accessories to perform
Name
The characters that combine to use this tech, including which techs they must know to learn the combination, and how much MP is required by each character
Characters
The status effects granted, inflicted, or removed by this tech
Status
Whether the tech targets allies or enemies, and its area of effect; Area target techs hit the chosen enemy and any other enemies in its vicinity; Nearby target techs work like Area target techs, except the effect is centered on the tech user; Line target techs hit the chosen enemy, every enemy on a line between the tech user and that enemy, and in some cases any enemies on that line past the chosen target; Horizontal target techs hit the chosen enemy and any other enemies at the same level of the screen horizontally
Target
Description
Some combination techs cannot be performed normally, and require at least one party member to have a particular accessory equipped before they become available
Accessory
Ice Sword Crono (Spincut, 4 MP)
Marle (✩Ice, 2 MP)
- Single Enemy Ice Sword attack / single -
Ice Sword 2 Crono (Confuse, 12 MP)
Marle (✩Ice 2, 8 MP)
- Area Ice Sword attack / multiple -
SwordStream Crono (Spincut, 4 MP)
Frog (✩Water, 2 MP)
- Single Enemy Attack enemy w/ Sword Stream -
Ice Water Marle (✩Ice, 2 MP)
Frog (✩Water, 2 MP)
- All Enemies Attack enemies w/ Ice Water -
Glacier Marle (✩Ice 2, 8 MP)
Frog (✩Water 2, 8 MP)
- Single Enemy Massive Ice attack -
Ice Tackle Marle (✩Ice, 2 MP)
Robo (Robo Tackle, 4 MP)
- Single Enemy Attack enemy w/ Glacier -
Ice Toss Marle (✩Ice, 2 MP)
Ayla (Rock Throw, 4 MP)
- Area Attack enemy w/ Ice Toss -
Cube Toss Marle (✩Ice 2, 8 MP)
Ayla (Rock Throw, 4 MP)
- Area Attack enemy w/ Cube Toss -
Arc Impulse Crono (Spincut, 4 MP)
Marle (✩Ice 2, 8 MP)
Frog (Leap Slash, 4 MP)
- Single Enemy Attack w/ Ice Slash -
Monsters: Weak Against Water – 29 shown
The name of the monster, which does not always match the names listed at the start of battle; plot bosses must be defeated as part of the main plot; sidequest bosses are encountered during optional quests; Black Omen bosses are found in that area; the final bosses must be defeated to complete the game
Name
HP
The amount of experience gained by defeating this monster; experience earned is divided equally among surviving characters
Exp.
The amount of tech points gained by defeating this monster; tech points are not divided like experience points
TP
The amount of gold (G) won by defeating this monster
Gold
This monster's weaknesses, including both elemental and contextual weaknesses; monsters take more damage from these attacks; Magic indicates that the monster is vulnerable to magic of all four elements
Weakness
The elements and damage types that this monster is either immune to or outright absorbs; Magic indicates that the monster resists all four elements; All Attacks indicates that the monster resists both magic and physical attacks, and some special method must be used to harm it
Resistance
The item that this monster may drop after it is defeated
Drops
The item that is won if this monster is successfully charmed with a tech
Charmed
Naga ette 60 8 1 80 G Magic - - -
Hench (Blue) 49 11 1 135 G Magic - - -
Shadow 1 14 1 50 G Magic - - -
Egder 160 18 1 - Magic - - -
Octoblush 80 28 1 35 G Magic - - -
Jinn Bottle 97 34 2 50 G Magic - - Shield
Tempurite 88 32 2 45 G Magic - - -
Rolypoly 50 31 1 50 G Magic - Mid Tonic -
Cave Bat 108 28 1 40 G Magic - - Revive
Reptite (Green) 92 72 2 - Magic - Petal -
EvilWeevil 158 81 1 - Magic - Feather Dream Gun
Shiitake 158 111 1 - Magic - Petal -
Gremlin 110 51 2 70 G Magic - - -
Vamp 120 65 2 70 G Magic - - -
Flunky 390 127 2 170 G Magic - - -
Groupie 390 113 2 210 G Magic - - -
Save Point 10 144 2 100 G Magic - - -
Roly Bomber 99 72 3 100 G Magic - - -
Terrasaur 1,090 253 4 - Magic - - Lapis
Volcano 257 222 7 - Water Lightning, Fire, Shadow - Lapis
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Monsters: Which Cancel Water – 8 shown
The name of the monster, which does not always match the names listed at the start of battle; plot bosses must be defeated as part of the main plot; sidequest bosses are encountered during optional quests; Black Omen bosses are found in that area; the final bosses must be defeated to complete the game
Name
HP
The amount of experience gained by defeating this monster; experience earned is divided equally among surviving characters
Exp.
The amount of tech points gained by defeating this monster; tech points are not divided like experience points
TP
The amount of gold (G) won by defeating this monster
Gold
This monster's weaknesses, including both elemental and contextual weaknesses; monsters take more damage from these attacks; Magic indicates that the monster is vulnerable to magic of all four elements
Weakness
The elements and damage types that this monster is either immune to or outright absorbs; Magic indicates that the monster resists all four elements; All Attacks indicates that the monster resists both magic and physical attacks, and some special method must be used to harm it
Resistance
The item that this monster may drop after it is defeated
Drops
The item that is won if this monster is successfully charmed with a tech
Charmed
Omnicrone 218 22 1 55 G - Magic Ether -
Cyrus 2,000 - - - - All Attacks - -
Ozzie 762 30 2 100 G - Magic - -
Sword Slash 5,200 500 10 1,500 G - Water - -
Upper Part 5,000 500 20 - - Magic - -
Bottom Part 4,800 500 20 - - Magic - -
Core 1,000 1,600 60 2,000 G - Magic - Speed Tab
Main Body 2,100 3,800 40 2,000 G - All Attacks - Black Mail
Monsters: Which Absorb Water – 7 shown
The name of the monster, which does not always match the names listed at the start of battle; plot bosses must be defeated as part of the main plot; sidequest bosses are encountered during optional quests; Black Omen bosses are found in that area; the final bosses must be defeated to complete the game
Name
HP
The amount of experience gained by defeating this monster; experience earned is divided equally among surviving characters
Exp.
The amount of tech points gained by defeating this monster; tech points are not divided like experience points
TP
The amount of gold (G) won by defeating this monster
Gold
This monster's weaknesses, including both elemental and contextual weaknesses; monsters take more damage from these attacks; Magic indicates that the monster is vulnerable to magic of all four elements
Weakness
The elements and damage types that this monster is either immune to or outright absorbs; Magic indicates that the monster resists all four elements; All Attacks indicates that the monster resists both magic and physical attacks, and some special method must be used to harm it
Resistance
The item that this monster may drop after it is defeated
Drops
The item that is won if this monster is successfully charmed with a tech
Charmed
Sorcerer 220 111 3 220 G Fire Lightning, Water, Shadow Mid Ether -
Scouter 300 234 8 250 G Lightning Water, Fire, Shadow - Lapis
Red Scouter 300 234 8 250 G Fire, Shadow Lightning, Water - Barrier
Bottom Part 800 - - - Lightning, Fire Water, Shadow - -
Blue Beast 5,000 300 8 800 G Fire Water - MermaidCap
Prominency 30,000 - - - - Magic - Elixir
Lavos Bit 2,000 - - - - Magic - -
Characters: With Affinity for Water – 2 shown
Optional characters may not join your party during the game, depending on the decisions you make
Name
The level this character joins you at during your first playthrough
Level
This character's rate of hit point growth relative to the other party members; hit points determine how much damage a character can take before falling in battle
HP
This character's rate of MP growth relative to the other party members; MP is consumed whenever a character uses a Tech
MP
This character's rate of power growth relative to the other party members; power determines the damage dealt by physical attacks, except those made with guns or bows
Power
This character's rate of hit growth relative to the other party members; hit determines the accuracy of physical attacks; the damage of guns and bows is influenced by hit rather than power
Hit
This character's rate of magic growth relative to the other party members; magic determines the power of a character's elemental, healing, and status-inflicting Techs
Magic
This character's starting speed score; this number does not change with level, but may be increased with Speed Tabs; speed determines how quickly a character's battle gauge fills, and thus how often they may act in combat
Speed
This character's rate of evasion growth relative to the other party members; evasion determines how often a character can avoid physical attacks
Evasion
This character's rate of stamina growth relative to the other party members; stamina determines how much damage a character takes from physical attacks
Stamina
This character's rate of magic defense growth relative to the other party members; magic defense determines how much damage a character takes from elemental attacks, and how easily a character can resist status ailments
Mag. Defense
The weapon this character begins play with on each playthrough
Weapon
The armor this character begins play with on each playthrough
Armor
The helmet this character begins play with on each playthrough
Helmet
The accessory this character begins play with on each playthrough
Accessory
Marle 1 F B F D C 8 D F A Bronze Bow Hide Tunic Hide Cap Ribbon
Frog 5 D C C D D 11 C C C Bronze Edge BronzeMail BronzeHelm PowerGlove