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Lightning
Compare Lightning to other Elements
Armor: Which Resists
Lightning
– 3 shown
Unique armors
can only be found as treasure or in other limited fashions;
rare armors
can also be dropped by or charmed from non-boss monsters;
starting armors
are weak but cannot be found except when given to new party members
Name
Type
The base bonus to physical defense granted by this armor weapon; the higher this number, the less damage a character takes from normal attacks
Defense
The status ailments this armor prevents, or the status benefits it grants
Status
The cost to buy this armor in a shop, if it is available for sale; some armor can be earned in trade rather than bought
Price
The value of an armor when sold to a shop; not all armor can be sold
Value
Description
Equipped By
White Mail
Armor
70
-
-
4,100 G
Absorbs "Lightning" hits
Any Character
White Vest
Armor
45
-
-
2,900 G
Absorbs 50% of "Lightning" hits
Any Character
R'bow Helm
Helmet
35
-
-
8,000 G
Cuts "Lightning" hits by 50%
Any Character
Techs:
Lightning
-Elemental – 6 shown
Name
Character
MP
The status effects granted, inflicted, or removed by this tech
Status
Whether the tech targets allies or enemies, and its area of effect;
Area
target techs hit the chosen enemy and any other enemies in its vicinity;
Nearby
target techs work like Area target techs, except the effect is centered on the tech user;
Line
target techs hit the chosen enemy, every enemy on a line between the tech user and that enemy, and in some cases any enemies on that line past the chosen target;
Horizontal
target techs hit the chosen enemy and any other enemies at the same level of the screen horizontally
Target
Description
The amount of TP required to learn this tech; this amount is only counted once the character has learned the previous tech in sequence;
Known
techs are already available when the character joins your party;
Taught
techs are gained when the character first meets Spekkio
TP
Slash
Crono
2
-
Line
Slash attack
90
✩Lightning
Crono
2
-
Single Enemy
Attack using Lightning
Taught
✩Lightning2
Crono
8
-
All Enemies
Damage enemies w/ Lightning
500
✩Luminaire
Crono
20
-
All Enemies
Ultimate damage on all enemies
1,000
Shock
Robo
17
-
All Enemies
Damage all enemies w/ Max Shock
1,000
✩Lightning2
Magus
8
-
All Enemies
Damage enemies w/ Lightning
Known
Combo Techs:
Lightning
-Elemental – 3 shown
Double techs
are combinations of techs performed by two characters;
triple techs
are combinations of techs performed by three characters;
special techs
are triple techs that require unique accessories to perform
Name
The characters that combine to use this tech, including which techs they must know to learn the combination, and how much MP is required by each character
Characters
The status effects granted, inflicted, or removed by this tech
Status
Whether the tech targets allies or enemies, and its area of effect;
Area
target techs hit the chosen enemy and any other enemies in its vicinity;
Nearby
target techs work like Area target techs, except the effect is centered on the tech user;
Line
target techs hit the chosen enemy, every enemy on a line between the tech user and that enemy, and in some cases any enemies on that line past the chosen target;
Horizontal
target techs hit the chosen enemy and any other enemies at the same level of the screen horizontally
Target
Description
Some combination techs cannot be performed normally, and require at least one party member to have a particular accessory equipped before they become available
Accessory
Spire
Crono
(
✩Lightning2
, 8 MP)
Frog
(
Leap Slash
, 4 MP)
-
Single Enemy
Attack enemy w/ Spire
-
Super Volt
Crono
(
✩Lightning2
, 8 MP)
Robo
(
Shock
, 17 MP)
-
All Enemies
Super Volt attack
-
Volt Bite
Crono
(
✩Lightning
, 2 MP)
Ayla
(
Cat Attack
, 3 MP)
-
Single Enemy
Attack enemy w/ Volt Bite
-
Monsters: Weak Against
Lightning
– 38 shown
The name of the monster, which does not always match the names listed at the start of battle;
plot bosses
must be defeated as part of the main plot;
sidequest bosses
are encountered during optional quests;
Black Omen bosses
are found in that area; the
final bosses
must be defeated to complete the game
Name
HP
The amount of experience gained by defeating this monster; experience earned is divided equally among surviving characters
Exp.
The amount of tech points gained by defeating this monster; tech points are not divided like experience points
TP
The amount of gold (G) won by defeating this monster
Gold
This monster's weaknesses, including both elemental and contextual weaknesses; monsters take more damage from these attacks;
Magic
indicates that the monster is vulnerable to magic of all four elements
Weakness
The elements and damage types that this monster is either immune to or outright absorbs;
Magic
indicates that the monster resists all four elements;
All Attacks
indicates that the monster resists both magic and physical attacks, and some special method must be used to harm it
Resistance
The item that this monster may drop after it is defeated
Drops
The item that is won if this monster is successfully charmed with a tech
Charmed
Naga ette
60
8
1
80 G
Magic
-
-
-
Hench (Blue)
49
11
1
135 G
Magic
-
-
-
Decedent
67
12
1
90 G
Lightning
,
Fire
-
-
-
Octopod
130
12
1
10 G
Physical
,
Lightning
-
-
Mid Ether
Shadow
1
14
1
50 G
Magic
-
-
-
Bugger
100
18
1
45 G
Lightning
-
-
-
Nereid
138
22
1
100 G
Lightning
,
Shadow
-
-
Ether
Egder
160
18
1
-
Magic
-
-
-
Debugger
120
24
1
50 G
Lightning
-
-
-
Acid
10
33
1
20 G
Lightning
-
-
Barrier
Alkaline
9
45
1
40 G
Lightning
-
-
-
Octoblush
80
28
1
35 G
Magic
-
-
-
Jinn Bottle
97
34
2
50 G
Magic
-
-
Shield
Tempurite
88
32
2
45 G
Magic
-
-
-
Rolypoly
50
31
1
50 G
Magic
-
Mid Tonic
-
Cave Bat
108
28
1
40 G
Magic
-
-
Revive
Reptite (Green)
92
72
2
-
Magic
-
Petal
-
EvilWeevil
158
81
1
-
Magic
-
Feather
Dream Gun
Megasaur
830
147
1
-
Lightning
-
Fang
Aeon Blade
Shiitake
158
111
1
-
Magic
-
Petal
-
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Monsters: Which Cancel
Lightning
– 8 shown
The name of the monster, which does not always match the names listed at the start of battle;
plot bosses
must be defeated as part of the main plot;
sidequest bosses
are encountered during optional quests;
Black Omen bosses
are found in that area; the
final bosses
must be defeated to complete the game
Name
HP
The amount of experience gained by defeating this monster; experience earned is divided equally among surviving characters
Exp.
The amount of tech points gained by defeating this monster; tech points are not divided like experience points
TP
The amount of gold (G) won by defeating this monster
Gold
This monster's weaknesses, including both elemental and contextual weaknesses; monsters take more damage from these attacks;
Magic
indicates that the monster is vulnerable to magic of all four elements
Weakness
The elements and damage types that this monster is either immune to or outright absorbs;
Magic
indicates that the monster resists all four elements;
All Attacks
indicates that the monster resists both magic and physical attacks, and some special method must be used to harm it
Resistance
The item that this monster may drop after it is defeated
Drops
The item that is won if this monster is successfully charmed with a tech
Charmed
Blue Shield
24
11
1
45 G
-
Lightning
Tonic
-
Omnicrone
218
22
1
55 G
-
Magic
Ether
-
Cyrus
2,000
-
-
-
-
All Attacks
-
-
Tank Head
600
-
-
-
-
Lightning
,
Fire
-
-
Ozzie
762
30
2
100 G
-
Magic
-
-
Upper Part
5,000
500
20
-
-
Magic
-
-
Bottom Part
4,800
500
20
-
-
Magic
-
-
Main Body
2,100
3,800
40
2,000 G
-
All Attacks
-
Black Mail
Monsters: Which Absorb
Lightning
– 10 shown
The name of the monster, which does not always match the names listed at the start of battle;
plot bosses
must be defeated as part of the main plot;
sidequest bosses
are encountered during optional quests;
Black Omen bosses
are found in that area; the
final bosses
must be defeated to complete the game
Name
HP
The amount of experience gained by defeating this monster; experience earned is divided equally among surviving characters
Exp.
The amount of tech points gained by defeating this monster; tech points are not divided like experience points
TP
The amount of gold (G) won by defeating this monster
Gold
This monster's weaknesses, including both elemental and contextual weaknesses; monsters take more damage from these attacks;
Magic
indicates that the monster is vulnerable to magic of all four elements
Weakness
The elements and damage types that this monster is either immune to or outright absorbs;
Magic
indicates that the monster resists all four elements;
All Attacks
indicates that the monster resists both magic and physical attacks, and some special method must be used to harm it
Resistance
The item that this monster may drop after it is defeated
Drops
The item that is won if this monster is successfully charmed with a tech
Charmed
Sorcerer
220
111
3
220 G
Fire
Lightning
,
Water
,
Shadow
Mid Ether
-
Volcano
257
222
7
-
Water
Lightning
,
Fire
,
Shadow
-
Lapis
Red Scouter
300
234
8
250 G
Fire
,
Shadow
Lightning
,
Water
-
Barrier
Blue Scout
300
234
8
250 G
Water
Lightning
,
Fire
,
Shadow
-
Shield
Lizardactyl
950
444
8
-
-
Lightning
-
HyperEther
Goon
2,800
850
15
800 G
-
Lightning
,
Shadow
Elixir
Nova Armor
Upper Part
960
350
10
1,500 G
Water
,
Shadow
Lightning
,
Fire
-
-
Core
1,000
1,600
60
2,000 G
-
Magic
-
Speed Tab
Prominency
30,000
-
-
-
-
Magic
-
Elixir
Lavos Bit
2,000
-
-
-
-
Magic
-
-
Characters: With Affinity for
Lightning
– 1 shown
Optional characters
may not join your party during the game, depending on the decisions you make
Name
The level this character joins you at during your first playthrough
Level
This character's rate of hit point growth relative to the other party members; hit points determine how much damage a character can take before falling in battle
HP
This character's rate of MP growth relative to the other party members; MP is consumed whenever a character uses a Tech
MP
This character's rate of power growth relative to the other party members; power determines the damage dealt by physical attacks, except those made with guns or bows
Power
This character's rate of hit growth relative to the other party members; hit determines the accuracy of physical attacks; the damage of guns and bows is influenced by hit rather than power
Hit
This character's rate of magic growth relative to the other party members; magic determines the power of a character's elemental, healing, and status-inflicting Techs
Magic
This character's starting speed score; this number does not change with level, but may be increased with Speed Tabs; speed determines how quickly a character's battle gauge fills, and thus how often they may act in combat
Speed
This character's rate of evasion growth relative to the other party members; evasion determines how often a character can avoid physical attacks
Evasion
This character's rate of stamina growth relative to the other party members; stamina determines how much damage a character takes from physical attacks
Stamina
This character's rate of magic defense growth relative to the other party members; magic defense determines how much damage a character takes from elemental attacks, and how easily a character can resist status ailments
Mag. Defense
The weapon this character begins play with on each playthrough
Weapon
The armor this character begins play with on each playthrough
Armor
The helmet this character begins play with on each playthrough
Helmet
The accessory this character begins play with on each playthrough
Accessory
Crono
1
C
C
B
D
D
12
C
C
D
Wood Sword
Hide Tunic
Hide Cap
Bandana
Physical
Water