Treasure: Found in Market (Truce) – 1 shown
Found
The particular part of the area where this treasure is found
Screen
Notes on the specific location of the treasure and details on non-standard treasures
Notes
Mid Ether ×10 Ground Floor Given by Fritz after defeating Heckran if you saved him in Prison
Shop Goods: Sold in Market (Truce) – 18 shown
Item
The price to buy this item at this shop; in the Prehistoric era, some shops require items for trade rather than money
Price
Notes on the particulars of this shop, such as its location or special conditions regarding its list of goods
Shop Note
SteelSaber 800 G After returning from Middle Ages
Iron Bow 850 G After returning from Middle Ages
BronzeMail 520 G After returning from Middle Ages
MaidenSuit 560 G After returning from Middle Ages
BronzeHelm 200 G After returning from Middle Ages
Tonic 10 G After returning from Middle Ages
Heal 10 G After returning from Middle Ages
Revive 200 G After returning from Middle Ages
Shelter 150 G After returning from Middle Ages
Red Katana 4,500 G After defeating Heckran
Robin Bow 2,850 G After defeating Heckran
Plasma Gun 3,200 G After defeating Heckran
Hammer Arm 3,500 G After defeating Heckran
Titan Vest 1,200 G After defeating Heckran
Tonic 10 G After defeating Heckran
Mid Tonic 100 G After defeating Heckran
Heal 10 G After defeating Heckran
Shelter 150 G After defeating Heckran
Weapons: Found in Market (Truce) – 6 shown
Unique weapons can only be found as treasure or in other limited fashions; rare weapons can also be dropped by or charmed from non-boss monsters; ultimate weapons the most powerful arms available; key items are unique and vital to the plot; starting weapons are weak but uniquely given to each character when they first join the party
Name
Character
The base bonus to damage granted by this weapon; the higher this number, the more damage a character deals when attacking
Attack
The status ailment that may be inflicted by this weapon's attack
Status
The cost to buy this weapon in a shop, if it is available for sale; some weapons can be earned in trade rather than bought
Price
The value of an weapon when sold to a shop; not all weapons can be sold
Value
Description
SteelSaber Crono 15 - 800 G 400 G -
Red Katana Crono 30 - 4,500 G 2,250 G Magic +2
Iron Bow Marle 15 - 850 G 425 G -
Robin Bow Marle 25 - 2,850 G 1,425 G -
Plasma Gun Lucca 25 Stop 3,200 G 1,600 G Random "Stop" on machines
Hammer Arm Robo 25 - 3,500 G 1,750 G -
Armor: Found in Market (Truce) – 4 shown
Unique armors can only be found as treasure or in other limited fashions; rare armors can also be dropped by or charmed from non-boss monsters; starting armors are weak but cannot be found except when given to new party members
Name
Type
The base bonus to physical defense granted by this armor weapon; the higher this number, the less damage a character takes from normal attacks
Defense
The element this armor offers protection against
Element
The status ailments this armor prevents, or the status benefits it grants
Status
The cost to buy this armor in a shop, if it is available for sale; some armor can be earned in trade rather than bought
Price
The value of an armor when sold to a shop; not all armor can be sold
Value
Description Equipped By
BronzeMail Armor 16 - - 520 G 260 G - Crono, Robo, Frog, Magus
MaidenSuit Armor 18 - - 560 G 280 G - Marle, Lucca, Ayla
Titan Vest Armor 32 - - 1,200 G 600 G - Any Character
BronzeHelm Helmet 8 - - 200 G 100 G - Any Character
Items: Found in Market (Truce) – 6 shown
Key items are unique and vital to the plot; rare items can also be dropped by or charmed from non-boss monsters
Name
The status effects granted or removed by this item
Status
Price
The value of an item when sold to a shop; not all items can be sold
Value
Description
Tonic - 10 G 5 G Restores 50 HP
Mid Tonic - 100 G 50 G Restores 200 HP
Mid Ether - 2,000 G 1,000 G Restores 30 MP
Heal All 10 G 5 G Restores Status
Revive Death 200 G 100 G Revives an ally
Shelter - 150 G 75 G Recovers HP/MP at Save Pts.