Monsters: Encountered in Market (Medina) – 2 shown
The name of the monster, which does not always match the names listed at the start of battle; plot bosses must be defeated as part of the main plot; sidequest bosses are encountered during optional quests; Black Omen bosses are found in that area; the final bosses must be defeated to complete the game
Name
HP
The amount of experience gained by defeating this monster; experience earned is divided equally among surviving characters
Exp.
The amount of tech points gained by defeating this monster; tech points are not divided like experience points
TP
The amount of gold (G) won by defeating this monster
Gold
This monster's weaknesses, including both elemental and contextual weaknesses; monsters take more damage from these attacks; Magic indicates that the monster is vulnerable to magic of all four elements
Weakness
The elements and damage types that this monster is either immune to or outright absorbs; Magic indicates that the monster resists all four elements; All Attacks indicates that the monster resists both magic and physical attacks, and some special method must be used to harm it
Resistance
The item that this monster may drop after it is defeated
Drops
The item that is won if this monster is successfully charmed with a tech
Charmed
Hench (Blue) 49 11 1 135 G Magic - - -
Omnicrone 218 22 1 55 G - Magic Ether -
Shop Goods: Sold in Market (Medina) – 26 shown
Item
The price to buy this item at this shop; in the Prehistoric era, some shops require items for trade rather than money
Price
Notes on the particulars of this shop, such as its location or special conditions regarding its list of goods
Shop Note
Iron Blade 44,800 G Before Ozzie's Fort
SteelSaber 65,000 G Before Ozzie's Fort
Demon Edge 65,000 G Before Ozzie's Fort
Lumin Robe 65,000 G Before Ozzie's Fort
Flash Mail 65,000 G Before Ozzie's Fort
Glow Helm 65,000 G Before Ozzie's Fort
Tonic 1,280 G Before Ozzie's Fort
Mid Tonic 12,800 G Before Ozzie's Fort
Full Tonic 65,000 G Before Ozzie's Fort
Heal 1,280 G Before Ozzie's Fort
Revive 25,600 G Before Ozzie's Fort
Shelter 19,200 G Before Ozzie's Fort
Ether 65,000 G Before Ozzie's Fort
Iron Blade 262 G After Ozzie's Fort
SteelSaber 597 G After Ozzie's Fort
Demon Edge 12,684 G After Ozzie's Fort
Lumin Robe 4,850 G After Ozzie's Fort
Flash Mail 6,342 G After Ozzie's Fort
Glow Helm 1,717 G After Ozzie's Fort
Tonic 8 G After Ozzie's Fort
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Weapons: Found in Market (Medina) – 3 shown
Unique weapons can only be found as treasure or in other limited fashions; rare weapons can also be dropped by or charmed from non-boss monsters; ultimate weapons the most powerful arms available; key items are unique and vital to the plot; starting weapons are weak but uniquely given to each character when they first join the party
Name
Character
The base bonus to damage granted by this weapon; the higher this number, the more damage a character deals when attacking
Attack
The status ailment that may be inflicted by this weapon's attack
Status
The cost to buy this weapon in a shop, if it is available for sale; some weapons can be earned in trade rather than bought
Price
The value of an weapon when sold to a shop; not all weapons can be sold
Value
Description
Iron Blade Crono 7 - 350 G 175 G -
SteelSaber Crono 15 - 800 G 400 G -
Demon Edge Crono 90 - 17,000 G 8,500 G 1.5x hit on Mg enemies
Armor: Found in Market (Medina) – 3 shown
Unique armors can only be found as treasure or in other limited fashions; rare armors can also be dropped by or charmed from non-boss monsters; starting armors are weak but cannot be found except when given to new party members
Name
Type
The base bonus to physical defense granted by this armor weapon; the higher this number, the less damage a character takes from normal attacks
Defense
The element this armor offers protection against
Element
The status ailments this armor prevents, or the status benefits it grants
Status
The cost to buy this armor in a shop, if it is available for sale; some armor can be earned in trade rather than bought
Price
The value of an armor when sold to a shop; not all armor can be sold
Value
Description Equipped By
Lumin Robe Armor 63 - - 6,500 G 3,250 G Mg Defense +5 Marle, Lucca, Ayla
Flash Mail Armor 64 - - 8,500 G 4,250 G - Crono, Robo, Frog, Magus
Glow Helm Helmet 25 - - 2,300 G 1,150 G - Crono, Robo, Frog, Magus
Items: Found in Market (Medina) – 7 shown
Key items are unique and vital to the plot; rare items can also be dropped by or charmed from non-boss monsters
Name
The status effects granted or removed by this item
Status
Price
The value of an item when sold to a shop; not all items can be sold
Value
Description
Tonic - 10 G 5 G Restores 50 HP
Mid Tonic - 100 G 50 G Restores 200 HP
Full Tonic - 700 G 350 G Restores 500 HP
Ether - 800 G 400 G Restores 10 MP
Heal All 10 G 5 G Restores Status
Revive Death 200 G 100 G Revives an ally
Shelter - 150 G 75 G Recovers HP/MP at Save Pts.