Set Creatures: Found in Shadow Guard – 32 shown
This creature's starting hit points in this instance; some creatures are completely invincible and immune to all attacks
This creature's default behavior; creatures with 'Special' behavior stand still but also have a special response when you Transact with them; if you attack any creature, that creature as well as all guards, monsters (except orcs), and anyone with a behavior of 'Pursue' will change their behavior to 'Attack'
Balron Invincible Stand
Balron 255 Stand
Balron 255 Stand
Balron 255 Stand
Daemon 255 Stand
Devil 255 Stand
Balron 255 Stand
Balron 255 Stand
Cleric 40 Stand
Thief 100 Attack
Thief 150 Attack
Thief 200 Attack
Thief 250 Attack
Merchant 50 Wander
Cleric 25 Wander
Cleric 30 Wander
Fighter 100 Wander
Fighter 100 Wander
Fighter 100 Wander
Fighter 100 Wander
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Creatures: Encountered in Shadow Guard – 11 shown
Dungeon creatures are found in dungeons and towers; town creatures are not normally aggressive; you must defeat the final boss to complete the game
The amount of HP a randomly generated creature of this type starts with; for creatures found in towers or dungeons, this is the range from the creature's starting HP on the first level it appears to its starting hp on level 15; creatures in villages, towns, and castles have different HP totals, as do those creatures that start the game in the Legends era
The areas where this creature may randomly appear; this does not include creatures that are already in a given location
Orc 16 Land -
Daemon 64 Land Uses leg paralysis (range 2, you cannot move)
Devil 192 Land Uses arm paralysis (range 2, you cannot attack)
Balron 255 Land Uses sleep spell (range 2, you cannot do anything)
Minax - - Deals exactly 100 damage (range 3)
Guard - - Drops 2 keys
Merchant - - -
Fighter 128 Land Drops 1-4 torches, sometimes drops a helm
Cleric - - -
Wizard 224 Land Casts magic missile (range 2), sometimes drops a wand or staff
Thief 32 Land Can steal any item, can drop any item except the ring, can drop tools