Weapons – 144 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here
Upgraded To
When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon
Catalyst
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Antares Deluxes Sazh Chain Bonus Boost 12–92 18–98 ATB Rate 22,000 gil
11,000 gil
4 800+116/lv 20 38,040 Fomalhaut Elites Lv.15 Uraninite 12
Axis Blade Lightning Attack: ATB Charge 8–48 8–48 ATB Rate 15,000 gil
7,500 gil
5 1,200+225/lv 20 66,750 Enkindler Lv.13 Adamantite 7
Enkindler Lightning Attack: ATB Charge II 49–133 49–133 ATB Rate -
27,468 gil
9 3,600+261/lv 40 347,580 Omega Weapon Lv.39 Trapezohedron 11
Fomalhaut Elites Sazh Chain Bonus Boost II 86–216 92–222 ATB Rate -
32,730 gil
6 1,500+168/lv 40 191,040 Total Eclipses Lv.27 Trapezohedron 12
Otshirvani Hope Siphon Boost 6–66 14–114 ATB Rate 28,200 gil
14,100 gil
5 1,200+225/lv 20 66,750 Urubutsin Lv.16 Scarletite 12
Urubutsin Hope Siphon Boost II 78–178 110–260 ATB Rate -
44,535 gil
8 2,600+232/lv 40 284,960 Nue Lv.36 Trapezohedron 12
Belladonna Wand Vanille Improved Debuffing 5–65 11–131 Buff Duration 31,200 gil
15,600 gil
4 800+116/lv 20 38,040 Malboro Wand Lv.15 Uraninite 6
Malboro Wand Vanille Improved Debuffing II 63–167 127–335 Buff Duration -
44,690 gil
6 1,500+168/lv 40 191,040 Nirvana Lv.26 Trapezohedron 7
Gungnir Fang Improved Counter II 110–230 100–220 Buff Duration -
25,430 gil
8 2,600+232/lv 40 284,960 Kain's Lance Lv.33 Trapezohedron 9
Gae Bolg Fang Improved Counter 23–103 12–92 Buff Duration 13,100 gil
6,550 gil
5 1,500+215/lv 20 70,850 Gungnir Lv.17 Scarletite 7
Vidofnir Hope Defense Maintenance 6–46 14–134 Buff Duration 16,900 gil
8,450 gil
5 1,200+225/lv 20 66,750 Hresvelgr Lv.16 Scarletite 7
Spica Defenders Sazh Augment Maintenance 6–46 15–95 Buff Duration 14,500 gil
7,250 gil
5 1,200+225/lv 20 66,750 Sirius Sidearms Lv.16 Scarletite 8
Hresvelgr Hope Defense Maintenance II 53–128 125–300 Buff Duration -
29,845 gil
8 2,600+232/lv 40 284,960 Nue Lv.36 Trapezohedron 9
Calamity Spear Fang Improved Debilitation II 97–222 143–318 Buff Duration -
28,935 gil
8 3,000+240/lv 40 307,200 Kain's Lance Lv.35 Trapezohedron 9
Sirius Sidearms Sazh Augment Maintenance II 65–140 95–220 Buff Duration -
26,725 gil
8 2,600+232/lv 40 284,960 Total Eclipses Lv.34 Trapezohedron 9
Pandoran Spear Fang Improved Debilitation 20–100 31–151 Buff Duration 16,200 gil
8,100 gil
5 1,500+215/lv 20 70,850 Calamity Spear Lv.16 Scarletite 9
Malphas Hope Paper Tiger 30–205 30–205 Damage Wall 198,000 gil
9,900 gil
3 420+75/lv 25 33,000 Naberius Lv.13 Perovskite 11
Sacrificial Circle Snow Paper Tiger 41–266 41–266 Damage Wall 210,000 gil
10,500 gil
6 1,500+174/lv 25 89,700 Indomitus Lv.20 Scarletite 11
Naberius Hope Silk Tiger 136–520 136–520 Damage Wall -
28,668 gil
5 1,500+215/lv 60 470,550 Nue Lv.49 Trapezohedron 11
Hyades Magnums Sazh Silk Tiger 276–1140 - Damage Wall -
31,528 gil
5 1,500+215/lv 60 470,550 Total Eclipses Lv.45 Trapezohedron 11
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