Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 41 41 0 89,700 10,500 gil
2 50 50 1,500 88,200 10,753 gil
3 59 59 1,674 86,526 11,006 gil
4 68 68 1,848 84,678 11,259 gil
5 77 77 2,022 82,656 11,512 gil
6 86 86 2,196 80,460 11,765 gil
7 95 95 2,370 78,090 12,018 gil
8 104 104 2,544 75,546 12,271 gil
9 113 113 2,718 72,828 12,524 gil
10 122 122 2,892 69,936 12,777 gil
11 131 131 3,066 66,870 13,030 gil
12 140 140 3,240 63,630 13,283 gil
13 149 149 3,414 60,216 13,536 gil
14 158 158 3,588 56,628 13,789 gil
15 167 167 3,762 52,866 14,042 gil
16 176 176 3,936 48,930 14,295 gil
17 185 185 4,110 44,820 14,548 gil
18 194 194 4,284 40,536 14,801 gil
19 203 203 4,458 36,078 15,054 gil
20 212 212 4,632 31,446 15,307 gil
21 221 221 4,806 26,640 15,560 gil
22 230 230 4,980 21,660 15,813 gil
23 239 239 5,154 16,506 16,066 gil
24 248 248 5,328 11,178 16,319 gil
25 257 257 5,502 5,676 16,572 gil
266 266 5,676 - 16,825 gil
Weapons: Which can be Dismantled into Sacrificial Circle – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Indomitus Snow Silk Tiger 196–565 196–565 Damage Wall -
39,175 gil
8 2,600+232/lv 18 Titanium Tubes, 2 Uraninites, Sacrificial Circle 60 566,640 11