Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 6 15 0 66,750 7,250 gil
2 8 19 1,200 65,550 7,416 gil
3 10 23 1,425 64,125 7,582 gil
4 12 27 1,650 62,475 7,748 gil
5 14 31 1,875 60,600 7,914 gil
6 16 35 2,100 58,500 8,080 gil
7 18 39 2,325 56,175 8,246 gil
8 20 43 2,550 53,625 8,412 gil
9 22 47 2,775 50,850 8,578 gil
10 24 51 3,000 47,850 8,744 gil
11 26 55 3,225 44,625 8,910 gil
12 28 59 3,450 41,175 9,076 gil
13 30 63 3,675 37,500 9,242 gil
14 32 67 3,900 33,600 9,408 gil
15 34 71 4,125 29,475 9,574 gil
16 36 75 4,350 25,125 9,740 gil
17 38 79 4,575 20,550 9,906 gil
18 40 83 4,800 15,750 10,072 gil
19 42 87 5,025 10,725 10,238 gil
20 44 91 5,250 5,475 10,404 gil
46 95 5,475 - 10,570 gil
Treasure: Containing Spica Defenders – 1 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Spica Defenders Nautilus 8 On the third small circular platform, guarded by a Zwerg Metrodroid
Weapons: Which can be Dismantled into Spica Defenders – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Sirius Sidearms Sazh Augment Maintenance II 65–140 95–220 Buff Duration -
26,725 gil
8 2,600+232/lv 12 Fiber-optic Cables, Perovskite, Spica Defenders 40 284,960 9