Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 5 11 0 38,040 15,600 gil
2 8 17 800 37,240 15,706 gil
3 11 23 916 36,324 15,812 gil
4 14 29 1,032 35,292 15,918 gil
5 17 35 1,148 34,144 16,024 gil
6 20 41 1,264 32,880 16,130 gil
7 23 47 1,380 31,500 16,236 gil
8 26 53 1,496 30,004 16,342 gil
9 29 59 1,612 28,392 16,448 gil
10 32 65 1,728 26,664 16,554 gil
11 35 71 1,844 24,820 16,660 gil
12 38 77 1,960 22,860 16,766 gil
13 41 83 2,076 20,784 16,872 gil
14 44 89 2,192 18,592 16,978 gil
15 47 95 2,308 16,284 17,084 gil
16 50 101 2,424 13,860 17,190 gil
17 53 107 2,540 11,320 17,296 gil
18 56 113 2,656 8,664 17,402 gil
19 59 119 2,772 5,892 17,508 gil
20 62 125 2,888 3,004 17,614 gil
65 131 3,004 - 17,720 gil
Treasure: Containing Belladonna Wand – 1 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Belladonna Wand The Sunleth Waterscape 6 In plain sight on the main path
Weapons: Which can be Dismantled into Belladonna Wand – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Malboro Wand Vanille Improved Debuffing II 63–167 127–335 Buff Duration -
44,690 gil
6 1,500+168/lv 12 Spined Horns, Cobaltite, Belladonna Wand 40 191,040 7