Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 12 18 0 38,040 11,000 gil
2 16 22 800 37,240 11,106 gil
3 20 26 916 36,324 11,212 gil
4 24 30 1,032 35,292 11,318 gil
5 28 34 1,148 34,144 11,424 gil
6 32 38 1,264 32,880 11,530 gil
7 36 42 1,380 31,500 11,636 gil
8 40 46 1,496 30,004 11,742 gil
9 44 50 1,612 28,392 11,848 gil
10 48 54 1,728 26,664 11,954 gil
11 52 58 1,844 24,820 12,060 gil
12 56 62 1,960 22,860 12,166 gil
13 60 66 2,076 20,784 12,272 gil
14 64 70 2,192 18,592 12,378 gil
15 68 74 2,308 16,284 12,484 gil
16 72 78 2,424 13,860 12,590 gil
17 76 82 2,540 11,320 12,696 gil
18 80 86 2,656 8,664 12,802 gil
19 84 90 2,772 5,892 12,908 gil
20 88 94 2,888 3,004 13,014 gil
92 98 3,004 - 13,120 gil
Treasure: Containing Antares Deluxes – 1 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Antares Deluxes Eden 12 Beyond the first save point
Weapons: Which can be Dismantled into Antares Deluxes – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Fomalhaut Elites Sazh Chain Bonus Boost II 86–216 92–222 ATB Rate -
32,730 gil
6 1,500+168/lv 12 Thrust Bearings, Cobaltite, Antares Deluxes 40 191,040 12