Tamed Monsters – 164 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Ahriman Saboteur 2-5 Biological 70 60 80 889 3 40 70 322 944 6,501 615,000 gil Multicast ×2.00 120 s
Albino Lobo Ravager 2-5 Biological 70 70 67 788 3 65 70 641 689 5,428 615,000 gil Shred ×3.00 165 s
Amanojaku Synergist 2-4 Biological 45 35 46 528 3 105 45 185 599 2,908 199,000 gil Giant Drop ×1.10 90 s
AmodarDLC Commando 5 Biological 13 604 451 7,257 6 - 13 771 506 13,669 376,000 gil Iron Bear Claw -
Apkallu Commando 3-5 Biological 45 100 62 1,923 3 75 45 941 456 7,349 328,400 gil Abyssal Breath ×1.80 108 s
Apotamkin Ravager 3 Biological 20 85 87 997 3 40 20 606 608 3,544 52,800 gil Multicast ×2.20 135 s
Bamapama Saboteur 3-5 Biological 45 118 164 1,920 3 40 45 1,047 303 4,875 328,400 gil Multicast ×2.00 120 s
Barbed Specter Saboteur 3-5 Biological 45 89 187 796 3 55 45 648 258 5,969 328,400 gil Biohazard Injection ×2.20 150 s
Behemoth Commando 2-5 Biological 70 92 40 840 3 80 70 890 399 8,081 615,000 gil Bellow - 150 s
Black Chocobo Saboteur 1-5 Biological 99 49 53 621 3 80 99 731 796 7,125 850,000 gil Kweh Kweh ×1.71 165 s
Bloodfang Bass Ravager 3-5 Biological 45 50 98 905 3 65 45 445 616 5,627 328,400 gil Refreshing Rain ×5.00 150 s
Blue Chocobo Ravager 1-5 Biological 99 50 53 630 3 80 99 728 799 7,157 850,000 gil Kweh Kweh ×2.22 180 s
Bomb Ravager 2 Mechanical 20 19 96 505 3 170 20 32 644 986 11,200 gil Elemental Overdrive ×2.20 120 s
Breshan Bass Saboteur 3-5 Biological 45 44 82 776 3 65 45 399 515 4,981 328,400 gil Refreshing Rain ×2.00 75 s
Buccaboo Ravager 3 Biological 20 113 93 1,466 3 75 20 475 336 4,639 52,800 gil Batter Up ×2.20 120 s
Buccaboo Ace Ravager 3-4 Biological 40 109 203 1,718 3 75 40 604 639 6,455 149,000 gil Spirit Infusion - 150 s
Bunkerbeast Sentinel 2-5 Biological 70 65 36 1,505 3 - 70 613 205 10,674 615,000 gil Shell Spin ×2.20 135 s
Cactrot Medic 3-5 Biological 45 106 77 726 3 85 45 692 429 2,876 328,400 gil Hypnotic Dance ×1.80 180 s
Cactuar Commando 3-5 Biological 45 142 63 1,062 3 65 45 1,069 255 3,527 328,400 gil 1000 Needles - 180 s
Cactuarama Medic 3-5 Biological 45 122 90 850 3 85 45 752 445 3,115 328,400 gil Uplift ×1.00 910 s
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