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Bamapama
Monster
Bamapama
Role
Saboteur
Grade
3–5
Strength
118
Magic
164
Maximum HP
1,920
Animation Speed
40
Maximum Level
45
Descriptors
Well-Grown, Meleeproof, Soft
Feral Link
Multicast
(Deals damage)
Effect Modifier
×2.00
Charge Time
120 seconds
Input Type
Multiple
Command
↓
,
↓
,
↑
Compare Bamapama to other Tamed Monsters
Upgraded Statistics by Material Grade Used
Materials Used
Level
Strength
Magic
Maximum HP
Material Cost
-
1
118
164
1,920
-
Grade 3
15
169
192
2,165
24,800 gil
Grade 4
30
995
274
4,637
144,400 gil
Grade 5
45
1,047
303
4,875
328,400 gil
Abilities: Learned by
Bamapama
– 7 shown
Monster abilities
can only be learned by tamed monsters;
exclusive abilities
can only be learned by one of your two main characters;
feral link abilities
are monster-specific special abilities;
DLC abilities
are only available if you have the relevant content
Name
Level
Type
ATB Cost
Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Multicast
1
Magic
-
-
-
No
-
-
6
-
-
Deprotect II
1
Magic
1
-
Deprotect
No
×0.55
+0.50
1
-
25
Wound
5
Magic
1
-
Wound
Yes
×0.55
+0.50
1
-
25
Imperil II
8
Physical
1
-
Imperil
No
×0.55
+0.50
1
-
25
Dispel II
38
Physical
1
-
Dispel
No
×0.55
+0.50
1
-
25
Fog II
42
Physical
1
-
Fog
No
×0.55
+0.50
1
-
25
Deshell II
45
Physical
1
-
Deshell
No
×0.55
+0.50
1
-
25
Passive Abilities: Learned by
Bamapama
– 4 shown
Monster abilities
can only be learned by tamed monsters;
exclusive abilities
are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Resist Physical Bonus
1
-
Critical: Shell
16
Rocket Blast
Resist Physical Bonus
22
-
Improved Debuffing
36
Blue Streak
Monster Crystarium Levels:
Bamapama
– 44 shown
Role
Level
Grade
Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability
Strength
Magic
Maximum HP
Potent Bonus
Power Bonus
Mana Bonus
Vitality Bonus
Saboteur
2
3
Large
Potent Orb
-
+2
-
+11
+2/+2/+8
+4
+2
+13
Saboteur
3
3
Large
Potent Orb
-
+2
-
+11
+2/+2/+8
+4
+2
+13
Saboteur
4
3
Large
Potent Orb
-
+2
+1
+11
+2/+2/+8
+4
+2
+13
Saboteur
5
3
Small
Potent Orb
Wound
+2
-
+11
+1/+1/+4
+2
+1
+7
Saboteur
6
3
Large
Potent Orb
-
+2
-
+12
+2/+2/+8
+4
+2
+15
Saboteur
7
3
Small
Potent Orb
×2
-
+2
+1
+11
+1/+1/+4
+2
+1
+7
Saboteur
8
3
Large
Potent Orb
×2
Imperil II
+2
-
+12
+2/+2/+8
+4
+2
+15
Saboteur
9
3
Small
Potent Orb
×2
-
+2
-
+11
+1/+1/+4
+2
+1
+7
Saboteur
10
3
Large
Potent Orb
×2
-
+2
+1
+12
+2/+2/+8
+4
+2
+15
Saboteur
11
3
Small
Potent Orb
×2
-
+1
-
+10
+1/+1/+3
+1
+1
+6
Saboteur
12
3
Large
Potent Orb
×4
-
+2
-
+10
+2/+2/+6
+4
+2
+11
Saboteur
13
3
Large
Potent Orb
×4
-
+2
-
+11
+2/+2/+8
+4
+2
+13
Saboteur
14
3
Large
Potent Orb
×4
-
+2
+1
+10
+2/+2/+6
+4
+2
+11
Saboteur
15
3
Large
Potent Orb
×4
-
+2
-
+11
+2/+2/+8
+4
+2
+13
Saboteur
16
4
Large
Potent Essence
Critical: Shell
+1
-
+10
+2/+2/+6
+2
+2
+11
Saboteur
17
4
Large
Potent Essence
-
+2
+1
+10
+2/+2/+6
+4
+2
+11
Saboteur
18
4
Large
Potent Essence
-
+2
-
+11
+2/+2/+8
+4
+2
+13
Saboteur
19
4
Small
Potent Essence
-
+2
-
+10
+1/+1/+3
+2
+1
+6
Saboteur
20
4
Large
Potent Essence
-
+2
+1
+11
+2/+2/+8
+4
+2
+13
Saboteur
21
4
Small
Power Essence
×2
-
+42
+7
+238
+13/+3/+72
+26
+5
+143
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Areas: Where
Bamapama
is Encountered – 1 shown
DLC areas
are only available if you have the relevant content
Name
Time Period
Whether Chocolina can be found selling items in this area
Chocolina
What type of chocobo, if any, is available for riding in this area
Chocobo
Academia
Academia -500 AF-
No
-
Rangda
Mimi
Related
Bamapama
Type
Feral Creatures – Spook
Hit Points
10,590
Strength
76
Magic
76
CP
50
Gil
100
Chain Resistance
60
Stagger Point
200.0%
Stagger Index
75
Libra per Encounter
20%
Interrupt Resistance
15
Launch Vulnerability
Weakness
Tame Chance
10%
Tamed Role
Grade 3 Saboteur
Common Drop
Potent Orb
(20%)
Rare Drop
Starblossom Seed
(5%)
Elemental Vulnerability
Fire
Ice
Lightning
Wind
Physical
Magic