Upgraded Statistics by Material Grade Used
Materials Used Level Strength Magic Maximum HP Material Cost
- 1 53 68 604 -
Grade 1 15 173 158 1,326 2,000 gil
Grade 2 30 216 196 1,516 18,800 gil
Grade 3 45 250 228 1,623 44,400 gil
Grade 4 70 598 483 3,834 242,000 gil
Grade 5 99 974 761 6,259 850,000 gil
Abilities: Learned by Red Chocobo – 13 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Level Type ATB Cost Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Attack 1 Physical 1 - - No ×1.10 +0.50 1 - 25
Ruin 1 Magic 1 - - Yes ×1.10 +0.50 1 - 15
Blitz 11 Physical 2 - - No ×1.80 +0.50 1 - 25
Lifesiphon 33 Automatic Auto - - Yes - - - - -
Ravage 26 Automatic Auto - - No - - - - -
Smite 4 Automatic Auto - - No - - - - -
Scourge 94 Automatic Auto - - Yes - - - - -
Bloodthirsty 50 Automatic Auto - - No - - - - -
Bravery Feeder 77 Automatic Auto - Bravery No - - - - -
Faultsiphon 21 Automatic Auto - - Yes - - - - -
Haste Feeder 57 Automatic Auto - Haste No - - - - -
Stagger: Wound 64 Automatic Auto - Wound No - - - - -
Kweh 1 Physical - - - No - - 5 - -
Passive Abilities: Learned by Red Chocobo – 6 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Critical: Bravery 18 Sprinter
Resist Fire Bonus 7 -
Resist Fire Bonus 16 -
Resist Fire Bonus 29 -
Stagger Maintenance
1 Lightning Bolt
Stagger Maintenance
99 Lightning Bolt
Monster Crystarium Levels: Red Chocobo – 98 shown
Role Level Grade Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability Strength
Magic Maximum HP Potent Bonus Power Bonus Mana Bonus Vitality Bonus
Commando 2 1 Large Potent Droplet - +6 +4 +44 +4/+4/+26 +8 +6 +49
Commando 3 1 Large Potent Droplet - +7 +5 +44 +6/+4/+26 +9 +6 +49
Commando 4 1 Small Potent Droplet Smite +6 +5 +44 +2/+2/+14 +4 +3 +27
Commando 5 1 Large Potent Droplet - +7 +4 +44 +6/+4/+26 +9 +6 +49
Commando 6 1 Small Potent Droplet - +6 +5 +44 +2/+2/+14 +4 +3 +27
Commando 7 1 Large Potent Droplet Resist Fire Bonus +7 +5 +44 +6/+4/+26 +9 +6 +49
Commando 8 1 Large Potent Droplet ×2 - +6 +4 +44 +4/+4/+26 +8 +6 +49
Commando 9 1 Large Potent Droplet ×2 - +7 +5 +44 +6/+4/+26 +9 +6 +49
Commando 10 1 Large Potent Droplet ×2 - +7 +5 +44 +6/+4/+26 +9 +6 +49
Commando 11 1 Large Potent Droplet ×2 Blitz +2 +1 +15 +2/+2/+9 +4 +2 +17
Commando 12 1 Small Potent Droplet ×2 - +2 +2 +16 +1/+1/+5 +2 +2 +10
Commando 13 1 Large Potent Droplet ×3 - +2 +2 +16 +2/+2/+9 +4 +4 +18
Commando 14 1 Small Potent Droplet ×3 - +3 +1 +16 +1/+1/+5 +2 +1 +10
Commando 15 1 Large Potent Droplet ×3 - +2 +2 +16 +2/+2/+9 +4 +4 +18
Commando 16 2 Large Potent Sliver Resist Fire Bonus +2 +2 +15 +2/+2/+9 +4 +4 +17
Commando 17 2 Large Potent Sliver - +3 +1 +16 +2/+2/+9 +4 +2 +18
Commando 18 2 Small Potent Sliver Critical: Bravery +2 +2 +16 +1/+1/+5 +2 +2 +10
Commando 19 2 Large Potent Sliver - +2 +2 +16 +2/+2/+9 +4 +4 +18
Commando 20 2 Small Potent Sliver - +3 +2 +16 +1/+1/+5 +2 +2 +10
Commando 21 2 Large Potent Sliver ×2 Faultsiphon - - +4 +2/+2/+4 +2 +2 +6
loading table data...
Areas: Where Red Chocobo is Encountered – 3 shown
DLC areas are only available if you have the relevant content
Name
Time Period
Whether Chocolina can be found selling items in this area
Chocolina
What type of chocobo, if any, is available for riding in this area
Chocobo
Stonestump Wastelands (Cloudy) The Archylte Steppe -Year Unknown- No -
Grave Ridge (Rainy) The Archylte Steppe -Year Unknown- No -
Stonestump Wastelands (Sunny) The Archylte Steppe -Year Unknown- No -