Upgraded Statistics by Material Grade Used
Materials Used Level Strength Magic Maximum HP Material Cost
- 1 73 77 1,248 -
Grade 3 15 131 182 4,251 24,800 gil
Grade 4 30 170 199 6,207 144,400 gil
Grade 5 45 248 252 10,140 328,400 gil
Abilities: Learned by Major Moblin – 6 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Level Type ATB Cost Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Provoke 1 Physical 1 - Provoke Yes - +2.00 1 - 40/10
Vendetta 13 Defense 1 - - Yes ×1.80 +0.50 1 - 90/25
Steelguard 1 Defense 1 - - Yes - - 1 - -
Element Guard 26 Defense 1 - - Yes - - 1 - -
Fringeward 3 Automatic Auto - - Yes - - - - -
Neo Goblin Rush 1 Physical - - - No - - 13 - -
Passive Abilities: Learned by Major Moblin – 6 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Auto-Bravery 40 Free Spirit
Feral Speed
1 Attention Hog
Resist Physical Bonus 4 -
Resist Physical Bonus 7 -
Resist Physical Bonus 20 -
Strength Bonus 30 -
Monster Crystarium Levels: Major Moblin – 44 shown
Role Level Grade Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability Strength Magic Maximum HP Potent Bonus Power Bonus Mana Bonus Vitality Bonus
Sentinel 2 3 Large Vitality Orb - +4 +11 +110 +4/+8/+60 +6 +13 +119
Sentinel 3 3 Small Vitality Orb Fringeward +4 +11 +110 +2/+4/+33 +3 +7 +66
Sentinel 4 3 Large Vitality Orb Resist Physical Bonus +5 +11 +111 +4/+8/+62 +6 +13 +121
Sentinel 5 3 Large Vitality Orb - +4 +11 +110 +4/+8/+60 +6 +13 +119
Sentinel 6 3 Large Vitality Orb - +4 +11 +111 +4/+8/+62 +6 +13 +121
Sentinel 7 3 Large Vitality Orb ×2 Resist Physical Bonus +5 +11 +110 +4/+8/+60 +6 +13 +119
Sentinel 8 3 Large Vitality Orb ×2 - +4 +11 +111 +4/+8/+62 +6 +13 +121
Sentinel 9 3 Large Vitality Orb ×2 - +4 +11 +110 +4/+8/+60 +6 +13 +119
Sentinel 10 3 Small Vitality Orb ×2 - +5 +12 +111 +2/+4/+34 +3 +8 +67
Sentinel 11 3 Large Vitality Orb ×2 - +3 +1 +99 +2/+2/+54 +4 +2 +108
Sentinel 12 3 Large Vitality Orb ×4 - +4 +1 +100 +4/+2/+54 +6 +2 +108
Sentinel 13 3 Large Vitality Orb ×4 Vendetta +4 +1 +99 +4/+2/+54 +6 +2 +108
Sentinel 14 3 Large Vitality Orb ×4 - +4 +1 +100 +4/+2/+54 +6 +2 +108
Sentinel 15 3 Large Vitality Orb ×4 - +4 +1 +99 +4/+2/+54 +6 +2 +108
Sentinel 16 4 Large Vitality Essence - +4 +1 +100 +4/+2/+54 +6 +2 +108
Sentinel 17 4 Small Vitality Essence - +4 +1 +99 +2/+1/+30 +3 +1 +60
Sentinel 18 4 Large Vitality Essence - +4 +1 +100 +4/+2/+54 +6 +2 +108
Sentinel 19 4 Large Vitality Essence - +4 +1 +99 +4/+2/+54 +6 +2 +108
Sentinel 20 4 Small Vitality Essence Resist Physical Bonus +4 +2 +100 +2/+1/+30 +3 +2 +60
Sentinel 21 4 Large Vitality Essence ×2 - +1 +1 +49 +2/+2/+27 +2 +2 +54
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Areas: Where Major Moblin is Encountered – 6 shown