Accessories: With Feral Speed – 3 shown
Special accessories require components to be purchased; upgraded accessories are altered versions of other accessories; rare accessories cannot be purchased, or are made from accessories that cannot be purchased; exceptional accessories require rare components to purchase; DLC accessories are only available if you have the relevant content
Name
Eq. Cost Passive Abilities
Some accessories may contribute towards a bonus ability; you will need to equip more than one accessory or weapon with the same bonus ability to gain its effects; details of the trigger requirements and effects of the bonus ability can be found on its information page
Bonus Ability
The price to purchase this accessory from Chocolina; note that some accessories require components in addition to gil; prices listed in coins are purchased with Casino Coins in Serendipity rather than from Chocolina
Price
The components you will need to purchase this accessory from Chocolina, in addition to the price in gil
Components
Value
Hypnocrown 40 Feral Speed II - - - 4,000 gil
Delicate Hypnocrown 25 Feral Speed - 4,000 gil Tear of Remorse ×2, Hypnocrown 2,000 gil
Durable Hypnocrown 65 Feral MAX,
Victory: Feral Boost
- 16,000 gil Moonblossom Seed ×2, Hypnocrown 8,000 gil
Tamed Monsters: Which can learn Feral Speed – 14 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
Ability Bonus
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Gancanagh Saboteur 3 Biological 1 - 20 208 171 2,814 3 75 20 891 186 4,668 52,800 gil Goblin Rush ×2.40 150 s
White Chocobo Medic 1-5 Biological 7 400 gil 99 54 69 658 3 90 99 701 975 5,392 850,000 gil Kweh ×3.00 205 s
Dragoon Commando 2 Mechanical 4 800 gil 20 150 125 1,692 3 45 20 503 262 4,435 11,200 gil Orbital Battery ×2.19 120 s
Chichu Commando 2-5 Biological 5 1,200 gil 70 152 102 696 3 85 70 982 618 5,925 615,000 gil Meteorite ×3.00 165 s
Gancanagh Ace Synergist 3-4 Biological 4 1,600 gil 40 181 352 2,382 3 80 40 365 702 5,289 149,000 gil Neo Goblin Rush ×1.50 90 s
Lancer Sentinel 2 Mechanical 12 4,000 gil 20 159 127 2,059 3 - 20 284 200 6,268 11,200 gil Orbital Battery ×2.19 135 s
Illuyankas Saboteur 3-4 Biological 12 14,400 gil 40 180 48 1,628 3 40 40 582 257 6,960 149,000 gil Tail Whip ×1.70 108 s
Haguma Medic 1-5 Biological 1 - 99 22 95 638 3 100 99 661 756 6,759 850,000 gil Hypnotic Star ×2.20 120 s
Hoplite Commando 1 Mechanical 1 - 20 60 28 474 3 75 20 142 67 1,882 2,240 gil Second Nailgun ×3.00 165 s
Shaguma Commando 2 Biological 1 - 20 41 60 830 3 65 20 264 207 2,749 11,200 gil War Dance ×6.00 165 s
Major Moblin Sentinel 3-5 Biological 1 - 45 73 77 1,248 3 - 45 248 252 10,140 328,400 gil Neo Goblin Rush ×2.80 180 s
Cactuarina Medic 3-5 Biological 1 - 45 105 77 679 3 85 45 691 429 2,829 328,400 gil Hypnotic Dance ×1.80 180 s
SazhDLC Synergist 3-5 Biological 45 312,400 gil 45 89 91 1,336 4 - 45 817 663 9,223 328,400 gil Cold Blood -
SazhDLC Synergist 3-5 Biological 8 5,600 gil 45 89 91 1,336 4 - 45 817 663 9,223 328,400 gil Cold Blood -