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Lancer
Monster
Lancer
Role
Sentinel
Grade
2
Strength
159
Magic
127
Maximum HP
2,059
Maximum Level
20
Descriptors
Early Peaker, Strong, High-power
Feral Link
Orbital Battery
(Deals damage)
Effect Modifier
×2.19
Charge Time
135 seconds
Input Type
Timing
Command
↑
Compare Lancer to other Tamed Monsters
Upgraded Statistics by Material Grade Used
Materials Used
Level
Strength
Magic
Maximum HP
Material Cost
-
1
159
127
2,059
-
Grade 2
20
284
200
6,268
11,200 gil
Abilities: Learned by
Lancer
– 7 shown
Monster abilities
can only be learned by tamed monsters;
exclusive abilities
can only be learned by one of your two main characters;
feral link abilities
are monster-specific special abilities;
DLC abilities
are only available if you have the relevant content
Name
Level
Type
ATB Cost
Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Provoke
1
Physical
1
-
Provoke
Yes
-
+2.00
1
-
40/10
Challenge
16
Physical
1
-
Provoke
Yes
-
+2.00
1
-
40/10
Orbital Battery
1
Physical
-
Lightning
-
No
-
-
3
-
-
Deathward
19
Automatic
Auto
-
-
Yes
-
-
-
-
-
Mediguard
1
Defense
1
-
-
Yes
-
-
1
-
-
Vendetta
7
Defense
1
-
-
Yes
×1.80
+0.50
1
-
90/25
Element Guard
17
Defense
1
-
-
Yes
-
-
1
-
-
Passive Abilities: Learned by
Lancer
– 3 shown
Monster abilities
can only be learned by tamed monsters;
exclusive abilities
are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Feral Speed
12
Attention Hog
Improved Guard
10
Supersonic
Improved Ward
20
Lightning Bolt
Monster Crystarium Levels:
Lancer
– 19 shown
Role
Level
Grade
Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability
Strength
Magic
Maximum HP
Potent Bonus
Power Bonus
Mana Bonus
Vitality Bonus
Sentinel
2
2
Large
Vitality Chip
-
+7
+4
+133
+6/+4/+72
+9
+6
+144
Sentinel
3
2
Small
Vitality Chip
-
+7
+4
+134
+3/+2/+41
+5
+3
+81
Sentinel
4
2
Large
Vitality Chip
-
+8
+5
+134
+6/+4/+74
+9
+6
+146
Sentinel
5
2
Small
Vitality Chip
-
+7
+4
+134
+3/+2/+41
+5
+3
+81
Sentinel
6
2
Large
Vitality Chip
-
+8
+4
+133
+6/+4/+72
+9
+6
+144
Sentinel
7
2
Small
Vitality Chip
Vendetta
+7
+5
+134
+3/+2/+41
+5
+3
+81
Sentinel
8
2
Large
Vitality Chip
-
+8
+4
+134
+6/+4/+74
+9
+6
+146
Sentinel
9
2
Small
Vitality Chip
-
+7
+4
+134
+3/+2/+41
+5
+3
+81
Sentinel
10
2
Large
Vitality Chip
Improved Guard
+8
+5
+134
+6/+4/+74
+9
+6
+146
Sentinel
11
2
Small
Vitality Chip
-
+5
+3
+103
+2/+1/+31
+3
+2
+62
Sentinel
12
2
Large
Vitality Chip
×2
Feral Speed
+6
+3
+103
+4/+2/+56
+8
+4
+112
Sentinel
13
2
Small
Vitality Chip
×2
-
+6
+4
+103
+2/+2/+31
+4
+3
+62
Sentinel
14
2
Large
Vitality Chip
×2
-
+6
+3
+103
+4/+2/+56
+8
+4
+112
Sentinel
15
2
Small
Vitality Chip
×2
-
+6
+4
+104
+2/+2/+32
+4
+3
+63
Sentinel
16
2
Large
Vitality Chip
×2
Challenge
+5
+3
+103
+4/+2/+56
+6
+4
+112
Sentinel
17
2
Large
Vitality Chip
×2
Element Guard
+6
+3
+103
+4/+2/+56
+8
+4
+112
Sentinel
18
2
Large
Vitality Chip
×2
-
+6
+4
+103
+4/+4/+56
+8
+6
+112
Sentinel
19
2
Small
Vitality Chip
×2
Deathward
+6
+3
+103
+2/+1/+31
+4
+2
+62
Sentinel
20
2
Large
Vitality Chip
×2
Improved Ward
+6
+4
+104
+4/+4/+58
+8
+6
+114
Areas: Where
Lancer
is Encountered – 1 shown
DLC areas
are only available if you have the relevant content
Name
Time Period
Whether Chocolina can be found selling items in this area
Chocolina
What type of chocobo, if any, is available for riding in this area
Chocobo
Another Man's Treasure
Vile Peaks -200 AF-
No
-
Dragoon
Thexteron
Related
Lancer
Type
Militarized Units – Golem
Hit Points
2,300
Strength
85
Magic
85
CP
60
Gil
180
Chain Resistance
80
Stagger Point
200.0%
Stagger Index
150
Libra per Encounter
50%
Interrupt Resistance
20
Launch Vulnerability
Immune
Tame Chance
15%
Tamed Role
Grade 2 Sentinel
Common Drop
Vitality Chip
(20%)
Rare Drop
Millerite
(5%)
Note
Employs powerful ice-based attacks.
Elemental Vulnerability
Fire
Ice
Lightning
Wind
Physical
Magic