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Monster Crystarium Levels:
Lancer
– 19 shown
Role
Level
Grade
Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability
Strength
Magic
Maximum HP
Potent Bonus
Power Bonus
Mana Bonus
Vitality Bonus
Sentinel
2
2
Large
Vitality Chip
-
+7
+4
+133
+6/+4/+72
+9
+6
+144
Sentinel
3
2
Small
Vitality Chip
-
+7
+4
+134
+3/+2/+41
+5
+3
+81
Sentinel
4
2
Large
Vitality Chip
-
+8
+5
+134
+6/+4/+74
+9
+6
+146
Sentinel
5
2
Small
Vitality Chip
-
+7
+4
+134
+3/+2/+41
+5
+3
+81
Sentinel
6
2
Large
Vitality Chip
-
+8
+4
+133
+6/+4/+72
+9
+6
+144
Sentinel
7
2
Small
Vitality Chip
Vendetta
+7
+5
+134
+3/+2/+41
+5
+3
+81
Sentinel
8
2
Large
Vitality Chip
-
+8
+4
+134
+6/+4/+74
+9
+6
+146
Sentinel
9
2
Small
Vitality Chip
-
+7
+4
+134
+3/+2/+41
+5
+3
+81
Sentinel
10
2
Large
Vitality Chip
Improved Guard
+8
+5
+134
+6/+4/+74
+9
+6
+146
Sentinel
11
2
Small
Vitality Chip
-
+5
+3
+103
+2/+1/+31
+3
+2
+62
Sentinel
12
2
Large
Vitality Chip
×2
Feral Speed
+6
+3
+103
+4/+2/+56
+8
+4
+112
Sentinel
13
2
Small
Vitality Chip
×2
-
+6
+4
+103
+2/+2/+31
+4
+3
+62
Sentinel
14
2
Large
Vitality Chip
×2
-
+6
+3
+103
+4/+2/+56
+8
+4
+112
Sentinel
15
2
Small
Vitality Chip
×2
-
+6
+4
+104
+2/+2/+32
+4
+3
+63
Sentinel
16
2
Large
Vitality Chip
×2
Challenge
+5
+3
+103
+4/+2/+56
+6
+4
+112
Sentinel
17
2
Large
Vitality Chip
×2
Element Guard
+6
+3
+103
+4/+2/+56
+8
+4
+112
Sentinel
18
2
Large
Vitality Chip
×2
-
+6
+4
+103
+4/+4/+56
+8
+6
+112
Sentinel
19
2
Small
Vitality Chip
×2
Deathward
+6
+3
+103
+2/+1/+31
+4
+2
+62
Sentinel
20
2
Large
Vitality Chip
×2
Improved Ward
+6
+4
+104
+4/+4/+58
+8
+6
+114