Monster Crystarium Levels: Lancer – 19 shown
Role Level Grade Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability Strength Magic Maximum HP Potent Bonus Power Bonus Mana Bonus Vitality Bonus
Sentinel 2 2 Large Vitality Chip - +7 +4 +133 +6/+4/+72 +9 +6 +144
Sentinel 3 2 Small Vitality Chip - +7 +4 +134 +3/+2/+41 +5 +3 +81
Sentinel 4 2 Large Vitality Chip - +8 +5 +134 +6/+4/+74 +9 +6 +146
Sentinel 5 2 Small Vitality Chip - +7 +4 +134 +3/+2/+41 +5 +3 +81
Sentinel 6 2 Large Vitality Chip - +8 +4 +133 +6/+4/+72 +9 +6 +144
Sentinel 7 2 Small Vitality Chip Vendetta +7 +5 +134 +3/+2/+41 +5 +3 +81
Sentinel 8 2 Large Vitality Chip - +8 +4 +134 +6/+4/+74 +9 +6 +146
Sentinel 9 2 Small Vitality Chip - +7 +4 +134 +3/+2/+41 +5 +3 +81
Sentinel 10 2 Large Vitality Chip Improved Guard +8 +5 +134 +6/+4/+74 +9 +6 +146
Sentinel 11 2 Small Vitality Chip - +5 +3 +103 +2/+1/+31 +3 +2 +62
Sentinel 12 2 Large Vitality Chip ×2 Feral Speed +6 +3 +103 +4/+2/+56 +8 +4 +112
Sentinel 13 2 Small Vitality Chip ×2 - +6 +4 +103 +2/+2/+31 +4 +3 +62
Sentinel 14 2 Large Vitality Chip ×2 - +6 +3 +103 +4/+2/+56 +8 +4 +112
Sentinel 15 2 Small Vitality Chip ×2 - +6 +4 +104 +2/+2/+32 +4 +3 +63
Sentinel 16 2 Large Vitality Chip ×2 Challenge +5 +3 +103 +4/+2/+56 +6 +4 +112
Sentinel 17 2 Large Vitality Chip ×2 Element Guard +6 +3 +103 +4/+2/+56 +8 +4 +112
Sentinel 18 2 Large Vitality Chip ×2 - +6 +4 +103 +4/+4/+56 +8 +6 +112
Sentinel 19 2 Small Vitality Chip ×2 Deathward +6 +3 +103 +2/+1/+31 +4 +2 +62
Sentinel 20 2 Large Vitality Chip ×2 Improved Ward +6 +4 +104 +4/+4/+58 +8 +6 +114