Upgraded Statistics by Material Grade Used
Materials Used Level Strength Magic Maximum HP Material Cost
- 1 42 57 595 -
Grade 2 15 84 99 986 9,600 gil
Grade 3 30 123 138 1,208 35,200 gil
Grade 4 45 162 177 1,635 199,000 gil
Grade 5 99 531 548 9,092 1,631,000 gil
Abilities: Learned by Flandit – 8 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Level Type ATB Cost Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Provoke 1 Physical 1 - Provoke Yes - +2.00 1 - 40/10
Entrench 93 Defense 1 - - Yes ×1.80 +0.50 1 - 90/25
Mediguard 87 Defense 1 - - Yes - - 1 - -
Vendetta 37 Defense 1 - - Yes ×1.80 +0.50 1 - 90/25
Steelguard 5 Defense 1 - - Yes - - 1 - -
Element Guard 54 Defense 1 - - Yes - - 1 - -
Fringeward 12 Automatic Auto - - Yes - - - - -
Hundred Fists 1 Physical - - - No - - 19 - -
Passive Abilities: Learned by Flandit – 10 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
HP Bonus 24 -
HP Bonus 41 -
HP Bonus 68 -
Improved Guard 8 Supersonic
Improved Guard 99 Supersonic
Resist Deprotect Bonus 16 -
Resist Deprotect Bonus 29 -
Resist Deprotect Bonus 77 -
Resist Physical Bonus 22 -
Resist Physical Bonus
47 -
Monster Crystarium Levels: Flandit – 98 shown
Role Level Grade Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability Strength Magic Maximum HP Potent Bonus Power Bonus Mana Bonus Vitality Bonus
Sentinel 10 2 Small Vitality Sliver ×2 - +2 +2 +22 +1/+1/+7 +2 +2 +14
Sentinel 6 2 Large Vitality Sliver - +1 +1 +22 +2/+2/+13 +2 +2 +26
Sentinel 43 4 Large Vitality Essence ×7 - +2 +2 +29 +2/+2/+17 +4 +4 +33
Sentinel 45 4 Large Vitality Essence ×7 - +3 +2 +29 +2/+2/+17 +4 +4 +33
Sentinel 44 4 Small Vitality Essence ×7 - +3 +3 +29 +1/+1/+9 +2 +2 +18
Sentinel 42 4 Small Vitality Essence ×7 - +3 +3 +29 +1/+1/+9 +2 +2 +18
Sentinel 41 4 Large Vitality Essence ×6 HP Bonus +2 +2 +28 +2/+2/+17 +4 +4 +31
Sentinel 88 5 Small Vitality Crystal ×5 - +10 +10 +115 +3/+3/+35 +6 +6 +69
Sentinel 93 5 Small Vitality Crystal ×5 Entrench +15 +15 +170 +5/+5/+51 +9 +9 +102
Sentinel 99 5 Large Vitality Crystal ×5 Improved Guard +15 +15 +171 +9/+9/+94 +17 +17 +186
Sentinel 96 5 Small Vitality Crystal ×5 - +15 +15 +171 +5/+5/+52 +9 +9 +103
Sentinel 95 5 Large Vitality Crystal ×5 - +15 +15 +170 +9/+9/+92 +17 +17 +184
Sentinel 91 5 Small Vitality Crystal ×5 - +15 +15 +170 +5/+5/+51 +9 +9 +102
Sentinel 87 5 Large Vitality Crystal ×5 Mediguard +10 +10 +115 +6/+6/+63 +11 +11 +125
Sentinel 98 5 Small Vitality Crystal ×5 - +15 +15 +171 +5/+5/+52 +9 +9 +103
Sentinel 90 5 Large Vitality Crystal ×5 - +10 +11 +116 +6/+8/+63 +11 +13 +126
Sentinel 92 5 Large Vitality Crystal ×5 - +15 +15 +171 +9/+9/+94 +17 +17 +186
Sentinel 86 5 Small Vitality Crystal ×5 - +10 +10 +115 +3/+3/+35 +6 +6 +69
Sentinel 94 5 Small Vitality Crystal ×5 - +15 +15 +171 +5/+5/+52 +9 +9 +103
Sentinel 89 5 Small Vitality Crystal ×5 - +10 +10 +115 +3/+3/+35 +6 +6 +69
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Areas: Where Flandit is Encountered – 6 shown
DLC areas are only available if you have the relevant content
Name
Time Period
Whether Chocolina can be found selling items in this area
Chocolina
What type of chocobo, if any, is available for riding in this area
Chocobo
Assembly Area Sunleth Waterscape -300 AF- No -
Base of the Crystal Sunleth Waterscape -300 AF- No -
Warpwood Sunleth Waterscape -300 AF- Yes -
Isle of Arboreal Embrace Sunleth Waterscape -400 AF- No -
Base of the Crystal Sunleth Waterscape -400 AF- No -
Undergrown Path Sunleth Waterscape -400 AF- No -