Time Periods: Reached from Assembly Area – 1 shown
Paradox time periods require the Paradox Scope to unlock; DLC time periods are only available if you have the relevant content
Name
Year Episode Required Artefact
Sunleth Waterscape ??? AF -
Items of Interest: Found in Assembly Area – 10 shown
What type of item of interest this is; the data displayed in the 'Point of Interest' column depends on the type
Type
Details on this particular item of interest; certain types have special information; live triggers will provide the (humorous) responses that allow you to earn special live trigger rewards; cinematic actions will display the button commands entered for that action
Point of Interest
Notes
Battle Royal Ripeness Enter the Assembly Area after first arriving
Cinematic Action PS3: Square
Xbox 360: X
During the battle with Royal Ripeness
Cinematic Action PS3: , Square, Square (repeat), Circle (repeat),
Xbox 360: , X, X (repeat), B (repeat),
After the battle with Royal Ripeness
Treasure Crystal Heart Cinematic bonus after battle with Royal Ripeness
Live Trigger Reward Responses:
• Let's defeat the flan!
• You're lying, right? (not initially available)
After the battle with Royal Ripeness
Battle Royal Ripeness Fight Royal Ripeness a second time
Gate Leads to Sunleth Waterscape -??? AF- Defeat Royal Ripeness in the second battle
Battle Mutantomato Return after obtaining the Black Hole Gem and White Hole Gem fragments
Fragment Mutantomato Fragment (3,500 CP) After the battle with Mutantomato
Treasure Mysterious Artefact Use Moogle Throw from where Mutantomato stood
Monsters: Encountered in Assembly Area – 9 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Ceratosaur Feral Creatures Terraquatic 1,860 42 6 0 120.0% 6 35 70 5 Weakness 30 Saboteur (grade 1) 20% Potent Sliver 25% Moistened Scale 5% Fire, Lightning, Wind, Deprotect, Deshell, Imperil, Dispel, KO, Wound
Calautidon Feral Creatures Armadillon 10,500 1,360 420 99 - 26,970 45 - 85 Immune 330 Sentinel (grade 3) 10% Potent Sliver 30% Millerite 5% KO
Flanbanero Feral Creatures Flan 5,694 80 170 90 200.0% 300 85 120 20 Weakness 50 Ravager (grade 2) 15% Potent Sliver 30% Vitality Sliver 10% Wind, Dispel, Wound
Flandit Feral Creatures Flan 5,600 130 90 90 200.0% 300 100 120 20 Weakness 50 Sentinel (grade 2) 10% Potent Sliver 30% Power Sliver 10% Fire, Wind, Dispel, Wound
Oannes Feral Creatures Sahagin 8,260 90 250 80 200.0% 150 100 150 20 Weakness 20 Synergist (grade 2) 15% Moistened Scale 20% Power Sliver 5% Lightning, Dispel, Wound
Sahagin Prince Feral Creatures Sahagin 16,520 180 260 95 200.0% 600 200 220 20 Weakness 20 Synergist (grade 3) 10% Mana Orb 20% Chronomist 2% Lightning, Dispel, Wound
Mutantomato Feral Creatures Flan 49,520 82 82 85 250.0% 300 300 - 85 Resistant 500 - - Potent Orb 50% Mutant Extract 100% Wind, Wound
Royal Ripeness Feral Creatures Flan 102,160 125 125 75 200.0% 120 300 - 100 Immune 500 - - Potent Crystal 50% Martyr's Badge 2% Wind
Royal Ripeness Feral Creatures Flan 750,780 881 881 55 - 599 300 - 100 Immune 500 - - Vitality Crystal 50% Martyr's Badge 10% Wind