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Don Tonberry
Monster
Don Tonberry
Role
Commando
Grade
3–4
Strength
78
Magic
60
Maximum HP
1,098
Animation Speed
75
Maximum Level
30
Descriptors
Well-Grown, Rare, Last Boss
Feral Link
Hateful Gouge
(Inflicts Deprotect, Imperil, Curse, and Slow)
Effect Modifier
×2.50
Charge Time
205 seconds
Input Type
Timing
Command (PS3)
X
Command (Xbox 360)
A
Compare Don Tonberry to other Tamed Monsters
Upgraded Statistics by Material Grade Used
Materials Used
Level
Strength
Magic
Maximum HP
Material Cost
-
1
78
60
1,098
-
Grade 3
15
507
504
3,708
24,800 gil
Grade 4
30
830
836
5,652
144,400 gil
Abilities: Learned by
Don Tonberry
– 13 shown
Monster abilities
can only be learned by tamed monsters;
exclusive abilities
can only be learned by one of your two main characters;
feral link abilities
are monster-specific special abilities;
DLC abilities
are only available if you have the relevant content
Name
Level
Type
ATB Cost
Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Ruin
1
Magic
1
-
-
Yes
×1.10
+0.50
1
-
15
Drain Attack
1
Physical
1
-
-
No
×1.10
+0.50
1
-
25
Bloodthirsty
2
Automatic
Auto
-
-
No
-
-
-
-
-
Curse Chaser
12
Automatic
Auto
-
-
No
-
-
-
-
-
Deprotect Chaser
18
Automatic
Auto
-
-
No
-
-
-
-
-
Deshell Chaser
16
Automatic
Auto
-
-
No
-
-
-
-
-
Fog Chaser
6
Automatic
Auto
-
-
No
-
-
-
-
-
Imperil Chaser
14
Automatic
Auto
-
-
No
-
-
-
-
-
Pain Chaser
10
Automatic
Auto
-
-
No
-
-
-
-
-
Poison Chaser
8
Automatic
Auto
-
-
No
-
-
-
-
-
Slow Chaser
20
Automatic
Auto
-
-
No
-
-
-
-
-
Stagger: Wound
4
Automatic
Auto
-
Wound
No
-
-
-
-
-
Hateful Gouge
1
Physical
-
-
-
No
-
-
1
-
-
Passive Abilities: Learned by
Don Tonberry
– 3 shown
Monster abilities
can only be learned by tamed monsters;
exclusive abilities
are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Bonus CP
30
Health Nut
Perpetual Poison
1
-
Quick Stagger
26
Supersonic
Monster Crystarium Levels:
Don Tonberry
– 29 shown
Role
Level
Grade
Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability
Strength
Magic
Maximum HP
Potent Bonus
Power Bonus
Mana Bonus
Vitality Bonus
Commando
2
3
Large
Potent Orb
Bloodthirsty
+23
+24
+149
+13/+15/+81
+26
+27
+162
Commando
3
3
Large
Potent Orb
-
+24
+24
+149
+15/+15/+81
+27
+27
+162
Commando
4
3
Small
Potent Orb
Stagger: Wound
+23
+25
+149
+7/+8/+45
+14
+15
+90
Commando
5
3
Large
Potent Orb
-
+24
+24
+149
+15/+15/+81
+27
+27
+162
Commando
6
3
Small
Potent Orb
Fog Chaser
+23
+25
+149
+7/+8/+45
+14
+15
+90
Commando
7
3
Large
Potent Orb
×2
-
+24
+24
+149
+15/+15/+81
+27
+27
+162
Commando
8
3
Small
Potent Orb
×2
Poison Chaser
+23
+25
+149
+7/+8/+45
+14
+15
+90
Commando
9
3
Large
Potent Orb
×2
-
+24
+24
+149
+15/+15/+81
+27
+27
+162
Commando
10
3
Large
Potent Orb
×2
Pain Chaser
+24
+25
+149
+15/+15/+81
+27
+27
+162
Commando
11
3
Large
Potent Orb
×2
-
+14
+14
+89
+9/+9/+49
+17
+17
+98
Commando
12
3
Small
Potent Orb
×4
Curse Chaser
+14
+15
+89
+5/+5/+27
+9
+9
+54
Commando
13
3
Large
Potent Orb
×4
-
+14
+15
+90
+9/+9/+49
+17
+17
+98
Commando
14
3
Small
Potent Orb
×4
Imperil Chaser
+14
+14
+89
+5/+5/+27
+9
+9
+54
Commando
15
3
Large
Potent Orb
×4
-
+15
+15
+90
+9/+9/+49
+17
+17
+98
Commando
16
4
Large
Potent Essence
Deshell Chaser
+14
+15
+89
+9/+9/+49
+17
+17
+98
Commando
17
4
Large
Potent Essence
-
+14
+14
+89
+9/+9/+49
+17
+17
+98
Commando
18
4
Small
Potent Essence
Deprotect Chaser
+14
+15
+90
+5/+5/+27
+9
+9
+54
Commando
19
4
Large
Potent Essence
-
+14
+15
+89
+9/+9/+49
+17
+17
+98
Commando
20
4
Small
Potent Essence
Slow Chaser
+15
+15
+90
+5/+5/+27
+9
+9
+54
Commando
21
4
Large
Potent Essence
×2
-
+14
+14
+89
+9/+9/+49
+17
+17
+98
loading table data...
Areas: Where
Don Tonberry
is Encountered – 1 shown
DLC areas
are only available if you have the relevant content
Name
Time Period
Whether Chocolina can be found selling items in this area
Chocolina
What type of chocobo, if any, is available for riding in this area
Chocobo
Echoes of the Past
Bresha Ruins -100 AF-
Yes
-
Tonberry
Cait Sith
Related
Don Tonberry
Type
Feral Creatures – Tonberry
Hit Points
393,939
Strength
1,515
Magic
1,515
CP
2,400
Gil
6,120
Chain Resistance
66
Stagger Point
222.0%
Stagger Index
108
Libra per Encounter
100%
Interrupt Resistance
95
Launch Vulnerability
Immune
Tame Chance
10%
Tamed Role
Grade 3 Commando
Common Drop
Scarletite
(20%)
Rare Drop
Hermes Sandals
(3%)
Note
Delivers devastating physical attacks.
Note
Executes powerful magic attacks.
Elemental Vulnerability
Fire
Ice
Lightning
Wind
Physical
Magic