Upgraded Statistics by Material Grade Used
Materials Used Level Strength Magic Maximum HP Material Cost
- 1 152 102 696 -
Grade 2 15 254 194 1,610 9,600 gil
Grade 3 30 432 235 2,036 35,200 gil
Grade 4 45 598 320 2,882 199,000 gil
Grade 5 70 982 618 5,925 615,000 gil
Abilities: Learned by Chichu – 11 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Level Type ATB Cost
Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Meteorite 1 Physical - - - No - - 1 - -
Attack 1 Physical 1 - - No ×1.10 +0.50 1 - 25
Ruin 1 Magic 1 - - Yes ×1.10 +0.50 1 - 15
Blindside 39 Automatic Auto - - Yes - - - - -
Powerchain 7 Automatic Auto - - Yes - - - - -
Scourge 60 Automatic Auto - - Yes - - - - -
Armor Breaker 17 Automatic Auto - - No - - - - -
Bravery Feeder 20 Automatic Auto - Bravery No - - - - -
Faith Feeder 50 Automatic Auto - Faith No - - - - -
Faultsiphon 32 Automatic Auto - - Yes - - - - -
Vigilance Feeder 67 Automatic Auto - Vigilance No - - - - -
Passive Abilities: Learned by Chichu – 7 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Attack: ATB Charge 15 Perseverance
Attack: ATB Charge 70 Perseverance
Feral Speed 5 Attention Hog
Pack Mentality 1 Runaway
Strength Bonus 26 -
Strength Bonus 46 -
Strength Bonus 54 -
Monster Crystarium Levels: Chichu – 69 shown
Role Level Grade Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability Strength Magic Maximum HP Potent Bonus Power Bonus Mana Bonus Vitality Bonus
Commando 2 2 Large Potent Sliver - +3 +5 +56 +2/+4/+31 +4 +6 +62
Commando 3 2 Small Potent Sliver - +3 +5 +56 +1/+2/+17 +2 +3 +34
Commando 4 2 Large Potent Sliver - +3 +5 +56 +2/+4/+31 +4 +6 +62
Commando 5 2 Small Potent Sliver Feral Speed +3 +5 +56 +1/+2/+17 +2 +3 +34
Commando 6 2 Large Potent Sliver - +3 +5 +56 +2/+4/+31 +4 +6 +62
Commando 7 2 Large Potent Sliver Powerchain +3 +5 +56 +2/+4/+31 +4 +6 +62
Commando 8 2 Large Potent Sliver - +3 +5 +56 +2/+4/+31 +4 +6 +62
Commando 9 2 Large Potent Sliver ×2 - +3 +5 +56 +2/+4/+31 +4 +6 +62
Commando 10 2 Large Potent Sliver ×2 - +4 +5 +57 +4/+4/+33 +6 +6 +63
Commando 11 2 Large Potent Sliver ×2 - +5 +2 +25 +4/+2/+15 +6 +4 +27
Commando 12 2 Large Power Sliver ×2 - +6 +2 +25 +4/+2/+15 +8 +4 +27
Commando 13 2 Small Power Sliver ×3 - +6 +2 +25 +2/+1/+8 +4 +2 +15
Commando 14 2 Large Potent Sliver ×3 - +5 +3 +26 +4/+2/+15 +6 +4 +29
Commando 15 2 Large Power Sliver ×3 Attack: ATB Charge +6 +2 +25 +4/+2/+15 +8 +4 +27
Commando 16 3 Large Power Orb - +6 +2 +25 +4/+2/+15 +8 +4 +27
Commando 17 3 Small Potent Orb Armor Breaker +5 +3 +26 +2/+1/+8 +3 +2 +16
Commando 18 3 Large Power Orb - +6 +2 +25 +4/+2/+15 +8 +4 +27
Commando 19 3 Small Power Orb - +6 +2 +25 +2/+1/+8 +4 +2 +15
Commando 20 3 Large Power Orb Bravery Feeder +6 +3 +26 +4/+2/+15 +8 +4 +29
Commando 21 3 Small Potent Orb - +5 +2 +25 +2/+1/+8 +3 +2 +15
loading table data...
Monsters: Which drop Chichu Monster Crystal – 1 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Valfodr Lv. 70DLC Rift Beasts Netherknight 8,620,000 - - 80 300.0% 300 - - - - Nanochu - Chichu - -
Items of Interest: Chichu Encounters – 1 shown
What type of item of interest this is; the data displayed in the 'Point of Interest' column depends on the type
Type
Details on this particular item of interest; certain types have special information; live triggers will provide the (humorous) responses that allow you to earn special live trigger rewards; cinematic actions will display the button commands entered for that action
Point of Interest
Time Period Area Notes
Battle Valfodr Lv. 70, Chichu ×3DLC Coliseum -??? AF- Coliseum Choose "No Mercy for the Judged" challenge after defeating Valfodr Lv. 45
Areas: Where Chichu is Encountered – 1 shown
DLC areas are only available if you have the relevant content
Name
Time Period
Whether Chocolina can be found selling items in this area
Chocolina
What type of chocobo, if any, is available for riding in this area
Chocobo
ColiseumDLC Coliseum -??? AF- Yes -