Monster Abilities: Confusion-Affecting – 14 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Muyddle Mallet - 50%×P 90% Physical One enemy Hit Add: Confusion (47%) -
Funny Breath 10 - Always Hits Magic All enemies Hidden Add: Confusion (24%) -
Confu-scales 5 75%×M 95% Magic One enemy - Add: Confusion -
Bite - 125%×P 95% Physical One enemy - Add: Confusion (47%) -
L2 Confu 18 - Always Hits Magic One/all enemies Shoot Add: Confusion -
Uppercut - P 100% Physical One enemy Shoot Add: Confusion -
Confu Missile - 125%×P 95% Physical One enemy - Add: Confusion -
Abnormal Breath 11 - 90% Magic One enemy Hit Add: Confusion -
Neo Turk Light - - 90% Magic One enemy Hit Add: Confusion -
Bewildered - - 90% Magic One enemy - Add: Confusion (78%) -
Fascination 5 - 90% Magic One enemy - Add: Confusion -
Aurora Fence - 22+M 100% Magic All enemies Restorative Remove: Death, Sleep, Poison, Sadness, Fury, Confusion, Haste, Slow, Frog, Small, Slow-numb, Petrify, Regen, Barrier, MBarrier, Reflect, Shield, Berserk, Peerless, Death Force, Resist -
Super Nova - 15/16 HP Always Hits Magic All allies - Add: Confusion, Silence, Slow (31%) -
Ruby Ray - 300%×M Always Hits Magic One/all enemies Shout Add: Confusion (98%) -