Limit Breaks: Used by Cait Sith – 9 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Type Element Status Special
Dice 1–1 - Rolls the dice, damage Always Hits One enemy Physical - - Deals 100 damage × dice sum, with bonuses for multiples of the same face
Slots 2–1 Defeat 40 monsters What'll come out next…? - - All enemies - - - Various possible effects
Toy Box 2–1 Use Slots Possible effect of Slots - Always Hits One enemy Physical - - Random attacks range from ×2 to ×5 multiplier
Transform 2–1 Use Slots Possible effect of Slots - Always Hits All allies Magic - - -
Mog Dance 2–1 Use Slots Possible effect of Slots 100% HP/MP Always Hits All allies Physical Restorative - Restores all HP and MP
Toy Soldier 2–1 Use Slots Possible effect of Slots 500%×P Always Hits All enemies Physical - - -
Lucky Girl 2–1 Use Slots Possible effect of Slots - Always Hits All allies Magic - Add: Lucky Girl -
Death Joker 2–1 Use Slots Possible effect of Slots - Always Hits All allies Magic - Add: Death Ignores Status defense
Game Over 2–1 Use Slots Possible effect of Slots - Always Hits All enemies Magic - Add: Death Ignores Status defense