Spells – 96 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
???? Enemy-Skill Enemy Skill (once learned) Does damage equal to user's MaxHP/HP 3 100% Physical One enemy No - - Deals damage equal to the caster's Max HPHP
Angel Whisper Enemy-Skill Enemy Skill (once learned) Revives, restores HP and status to any one ally 50 100% HP Always Hits Magic One ally No Restorative Remove: Death, Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
Anger of the Land Summon Titan, Master Summon Damages all opponents on the ground 46 206.2%×M Always Hits Magic All enemies No Earth - -
Aqualung Enemy-Skill Enemy Skill (once learned) Water damage on all opponents 34 325%×M 100% Magic All enemies Yes Water - -
Bad Breath Enemy-Skill Enemy Skill (once learned) [Poison/Confu/Sleepel/Silence/Small/Frog] on all 58 - 100% Magic All enemies No - Add: Sleep, Poison, Confusion, Silence, Frog, Small -
Barrier Magic Barrier, Master Magic Creates a Barrier resistant to physical attacks 16 - Always Hits Magic One/all allies Yes - Add: Barrier -
Berserk Magic Mystify L2, Master Magic Causes opponent to go berserk 28 - 100% Magic One/all enemies Yes - Add: Berserk (78%) -
Beta Enemy-Skill Enemy Skill (once learned) Fire damage on all opponents 35 337.5%×M 100% Magic All enemies No Fire - -
Big Guard Enemy-Skill Enemy Skill (once learned) Adds [Barrier/MBarrier/Haste] to every ally 56 - Always Hits Magic All allies No - Add: Haste, Barrier, MBarrier -
Bio Magic Poison, Master Magic Poison element attack 8 62.5%×M 100% Magic One/all enemies Yes Poison Add: Poison (47%) -
Bio2 Magic Poison L2, Master Magic Poison element attack 36 131.2%×M 100% Magic One/all enemies Yes Poison Add: Poison (47%) -
Bio3 Magic Poison L3, Master Magic Poison element attack 80 425%×M 100% Magic One/all enemies Yes Poison Add: Poison (71%) -
Black Cauldron Summon Hades, Master Summon Changes status of all opponents 150 562.5%×M Always Hits Magic All enemies No - Add: Sleep, Poison, Confusion, Silence, Frog, Small, Paralyzed -
Bolt Magic Lightning, Master Magic Lightning element attack 4 50%×M 100% Magic One/all enemies Yes Lightning - -
Bolt2 Magic Lightning L2, Master Magic Lightning element attack 22 125%×M 100% Magic One/all enemies Yes Lightning - -
Bolt3 Magic Lightning L3, Master Magic Lightning element attack 52 400%×M 100% Magic One/all enemies Yes Lightning - -
Break Magic Contain L2, Master Magic Very strong Earth magic. Sometimes causes [Petrify] 86 625%×M 100% Magic One enemy Yes Earth Add: Petrify (31%) -
Chocobuckle Enemy-Skill Enemy Skill (once learned) Non-elemental damage on any one opponent 3 Escapes* 100% Physical One enemy No - - Deals damage equal to the number of times the party has escaped battle
Comet Magic Comet, Master Magic Non-elemental attack 70 500%×M 100% Magic One enemy No - - -
Comet2 Magic Comet L2, Master Magic Non-elemental attack 110 4× 187.5%×M 100% Magic Random enemies No - - -
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