Spells – 96 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Judgement Summon Alexander, Master Summon Causes Holy Magic damage on all opponents 120 750%×M Always Hits Magic All enemies No Holy - -
Tera Flare Summon Bahamut ZERO, Master Summon Unblockable Non-Elemental attack 180 750%×M  Always Hits Magic All enemies No - - Ignores Magic def
Mega Flare Summon Bahamut, Master Summon Unblockable Non-Elemental attack 100 406.2%×M  Always Hits Magic All enemies No - - Ignores Magic def
MBarrier Magic Barrier L2, Master Magic Creates a Barrier resistant to magic attacks 24 - Always Hits Magic One/all allies Yes - Add: MBarrier -
Reflect Magic Barrier L3, Master Magic Can reflect magic spells back up to 4 times 30 - Always Hits Magic One/all allies No - Add: Reflect -
Wall Magic Barrier L4, Master Magic Creates [Barrier/MBarrier] simultaneously 58 - Always Hits Magic One/all allies Yes - Add: MBarrier -
Barrier Magic Barrier, Master Magic Creates a Barrier resistant to physical attacks 16 - Always Hits Magic One/all allies Yes - Add: Barrier -
DeathBlow!! Summon Choco/Mog, Master Summon Attacks all opponents. Sometimes causes [Stop] 14 M Always Hits Magic All enemies No - Add: Stop (39%) -
Fat-Chocobo Summon Choco/Mog, Master Summon Attacks all opponents. Used 15/256 of the time. 14 125%×M Always Hits Magic All enemies No - - -
Comet2 Magic Comet L2, Master Magic Non-elemental attack 110 4× 187.5%×M 100% Magic Random enemies No - - -
Comet Magic Comet, Master Magic Non-elemental attack 70 500%×M 100% Magic One enemy No - - -
Break Magic Contain L2, Master Magic Very strong Earth magic. Sometimes causes [Petrify] 86 625%×M 100% Magic One enemy Yes Earth Add: Petrify (31%) -
Tornado Magic Contain L3, Master Magic Wind elemental attack. Sometimes causes [Confu] 90 656.2%×M 100% Magic One enemy Yes Wind Add: Confusion (31%) -
Flare Magic Contain L4, Master Magic Fire element attack 100 718.8%×M 100% Magic One enemy Yes Fire - -
Freeze Magic Contain, Master Magic Very strong Ice magic. Sometimes causes [Stop] 82 593.8%×M 100% Magic One enemy Yes Ice Add: Stop (67%) -
DeSpell Magic Destruct L2, Master Magic Makes magic ineffective 20 - Always Hits Magic One/all enemies No - Remove: Haste, Slow, Stop, Regen, Barrier, MBarrier, Reflect, Shield, Death Force, Resist -
Death Magic Destruct L3, Master Magic Causes sudden death 30 - 100% Magic One/all enemies Yes - Add: Death (43%) -
DeBarrier Magic Destruct, Master Magic Destroys function of any barriers 12 - Always Hits Magic One/all enemies No - Remove: Barrier, MBarrier, Reflect, Shield -
Quake2 Magic Earth L2, Master Magic Earth element attack 28 150%×M 100% Magic One/all enemies Yes Earth - -
Quake3 Magic Earth L3, Master Magic Earth element attack 68 437.5%×M 100% Magic One/all enemies Yes Earth - -
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