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Whirlwind Maze (Twisting Path)
Area
Crater
Connections
First Crossing
,
Second Crossing
Treasures
Kaiser Knuckle
Monsters
Gremlin
,
Ironite
,
Sculpture
Encounter Safety
48
Encounters
Level 30–36, 900–2,360 EXP, 48–180 AP, 680–2,250 gil
Compare Whirlwind Maze (Twisting Path) to other Screens
Encounters: In
Whirlwind Maze (Twisting Path)
– 5 shown
Limited encounters
never appear as random encounters;
bosses
are involved in important plot fights;
special bosses
and the
final bosses
are specifically called out as well;
super bosses
represent the greatest challenge in the game;
Battle Square encounters
only appear in the Battle Square;
chocobo encounters
only appear in certain areas when using a Chocobo Lure and can be caught
Name
The type of terrain where this encounter may be found
Terrain
The higher the terrain's safety rating, the less often you will fight encounters there
Safety
There are several encounter tables in a given area, each with its own encounters; you have a chance to fight an encounter of any given type, and this chance can be modified by certain materia; if no special encounter type is chosen, a Normal Battle will be fought; note that while this usually matches the encounter type, there are exceptions to this rule (e.g., a Back Attack in a Normal Battle slot or vice-versa); Chocobo Lure battles are only fought while on chocobo tracks with a Chocobo Lure materia equipped; only one Mystery Ninja encounter is available at any given time, based on the party's level, and only if Yuffie has not joined the party
Slot Type
How common this encounter is for its slot type; each encounter is out of 256; for Chocobo Lure encounters, these values are for a Meet Chocobos value of 8, and increase proportionally for higher values to a maximum of ×4 at Meet Chocobos 32
Frequency
The range of levels of monsters in this encounter
Level
EXP
AP
Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
3 Gremlins
Any
48
Normal Battle
72
36
2,250
180
2,250 gil
Normal Battle
Yes
×1
3
Gremlins
2 Sculptures
Any
48
Normal Battle
68
32
1,720
120
1,280 gil
Normal Battle
No
×1
2
Sculptures
Ironite
Any
48
Normal Battle
60
30
900
48
680 gil
Normal Battle
No
×1
Ironite
2 Gremlins, Sculpture
Any
48
Normal Battle
56
32–36
2,360
180
2,140 gil
Normal Battle
No
×1
2
Gremlins
,
Sculpture
2 Gremlins
Any
48
Back Attack
32
36
1,500
120
1,500 gil
Back Attack
No
×2
2
Gremlins
Items of Interest: In
Whirlwind Maze (Twisting Path)
– 1 shown
Item
Type
Whether this item can be found or collected multiple times
Repeatable
Details
Kaiser Knuckle
Item
No
Open the chest on the right side of the path
Monsters: Encountered in
Whirlwind Maze (Twisting Path)
– 3 shown
Limited monsters
never appear in random encounters;
bosses
are involved in important plot fights;
special bosses
and the
final bosses
are specifically called out as well;
super bosses
represent the greatest challenge in the game;
Battle Square monsters
only appear in the Battle Square;
chocobos
only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level
HP
MP
Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck
Elemental Vulnerability
Status Immunity
EXP
AP
Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Ironite
30
2,400
100
65
185
50
480
58
88%
40
92%
2%
70
0
-
Defend:
Frog
900
48
680 gil
Phoenix Down
(11.2%)
Hi-Potion
(4.7%)
-
Gremlin
36
1,500
100
70
304
55
546
60
88%
80
84%
5%
62
14
-
-
750
60
750 gil
Tent
(41.2%)
Shrivel
(14.1%)
X-Potion
Sculpture
32
1,700
100
56
168
48
480
40
92%
68
86%
2%
53
0
Weak:
Holy
Defend:
Petrify
,
Slow-numb
860
60
640 gil
-
Tranquilizer
(4.7%)
-
Weapons: Found in
Whirlwind Maze (Twisting Path)
– 1 shown
Rare weapons
can only be found at specific points during the game;
ultimate weapons
have special properties that can multiply their damage to extreme levels;
starting weapons
cannot be re-obtained if sold or lost
Name
Character
Attack
Attack%
Magic
The growth of materia slots is categorized by color:
⦿×1
,
⦿×2
,
⦿×3
, and
⦾×0
.
Materia Slots
AP Growth
Range
Effects
Price
Value
Kaiser Knuckle
Tifa
44
110%
13
⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿─⦿
×1
Normal
Critical Hit
+1%
15,000 gil
7,500 gil
Whirlwind Maze (First Crossing)
Whirlwind Maze (Second Crossing)