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Whirlwind Maze (First Crossing)
Area
Crater
Connections
Base
,
Twisting Path
Treasures
Ether
,
Hi-Potion
Monsters
Wind Wing
Compare Whirlwind Maze (First Crossing) to other Screens
Items of Interest: In
Whirlwind Maze (First Crossing)
– 2 shown
Item
Type
Whether this item can be found or collected multiple times
Repeatable
Details
Ether
Item
No
Talk to the hooded man on the left, then pick up the item left behind
Hi-Potion
Item
No
Talk to the hooded man on the right, then pick up the item left behind
Set Encounters: In
Whirlwind Maze (First Crossing)
– 1 shown
Limited encounters
never appear as random encounters;
bosses
are involved in important plot fights;
special bosses
and the
final bosses
are specifically called out as well;
super bosses
represent the greatest challenge in the game;
Battle Square encounters
only appear in the Battle Square;
chocobo encounters
only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Details
The range of levels of monsters in this encounter
Level
EXP
AP
Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Wind Wing
Step into the whirlwind barrier
36
800
60
500 gil
Normal Battle
×3
Monsters: Encountered in
Whirlwind Maze (First Crossing)
– 1 shown
Limited monsters
never appear in random encounters;
bosses
are involved in important plot fights;
special bosses
and the
final bosses
are specifically called out as well;
super bosses
represent the greatest challenge in the game;
Battle Square monsters
only appear in the Battle Square;
chocobos
only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level
HP
MP
Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck
Elemental Vulnerability
Status Immunity
EXP
AP
Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Wind Wing
36
1,900
350
75
327
45
486
60
88%
64
87%
3%
65
20
-
-
800
60
500 gil
Hi-Potion
(41.2%)
Phoenix Down
(14.1%)
Phoenix Down
Items: Found in
Whirlwind Maze (First Crossing)
– 2 shown
Uncommon items
cannot be purchased in shops, but can be found or won multiple times in other ways;
rare items
can only be found at specific points during the game;
special items
are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on;
healing
and
MP restoration
items are indicated by their text color
Base Damage
Type
Target
Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Price
Value
Use in Field?
Hi-Potion
Restores HP by 500
500
Magic
One ally
Restorative
-
Restores 500
HP
300 gil
150 gil
Yes
Ether
Restores MP by 100
100
Magic
One ally
Restorative
-
Restores 100
MP
1,500 gil
750 gil
Yes
Whirlwind Maze (Base)
Whirlwind Maze (Twisting Path)