Items of Interest: In Sector 7 Weapon Shop – 1 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Details
- Note No Pay the kid 10 gil and you can rest in the Sector 7 Slums (3f Bedroom) (cannot stay for 1 gil)
Shops: In Sector 7 Weapon Shop – 1 shown
Certain shops stock different goods at different points in the game and become upgraded shops or final shops; optional shops only become available if certain requirements are fulfilled
Name
Items Notes Type
Sector 7 Weapon Shop Iron Bangle 160 gil
Assault Gun 350 gil
Grenade 80 gil
- Weapon Shop
Weapons: Found in Sector 7 Weapon Shop – 1 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Assault Gun Barret 17 98% 1 ⦿─⦿ ×1 Long - 350 gil 175 gil
Armor: Found in Sector 7 Weapon Shop – 1 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Iron Bangle 10 - 2 - ⦿ ×1 - All Characters 160 gil 80 gil
Items: Found in Sector 7 Weapon Shop – 1 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Grenade Explosive damage against one opponent 160 Physical One enemy Shoot - Deals 160 base damage 80 gil 40 gil No