Shops: In Bar – 2 shown
Certain shops stock different goods at different points in the game and become upgraded shops or final shops; optional shops only become available if certain requirements are fulfilled
Name
Items Notes Type
Costa del Sol Weapon Shop Platinum Bangle 1,800 gil
Carbon Bangle 800 gil
Four Slots 1,300 gil
Molotov 400 gil
Talk to the man in the bottom left corner Weapon Shop
Costa del Sol Weapon Shop Solid Bazooka 16,000 gil
Centclip 14,000 gil
Spiral Shuriken 14,000 gil
Long Barrel R 13,000 gil
Gold M-phone 15,000 gil
S-mine 1,000 gil
After gaining use of the Highwind Weapon Shop
Weapons: Found in Bar – 5 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range
Effects Price Value
Solid Bazooka Barret 61 100% 15 ⦿─⦿ ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Long - 16,000 gil 8,000 gil
Spiral Shuriken Yuffie 68 110% 18 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿─⦿ ×1 Long Critical Hit +2% 14,000 gil 7,000 gil
Long Barrel R Vincent 66 Always Hits 14 ⦿─⦿ ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Long - 13,000 gil 6,500 gil
Centclip Red XIII 58 108% 22 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal - 14,000 gil 7,000 gil
Gold M-phone Cait Sith 58 103% 28 ⦿─⦿ ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 15,000 gil 7,500 gil
Armor: Found in Bar – 3 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Carbon Bangle 27 3% 14 - ⦿ ⦿─⦿ ×1 - All Characters 800 gil 400 gil
Platinum Bangle 20 - 12 - ⦿ ⦿ ×2 - All Characters 1,800 gil 900 gil
Four Slots 12 - 10 - ⦿ ⦿ ⦿ ⦿ ×1 - All Characters 1,300 gil 650 gil
Items: Found in Bar – 2 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Molotov Fire damage on one opponent 400 Physical One enemy Fire - Deals 400 base damage 400 gil 200 gil No
S-mine Explosive damage on one opponent 1,600 Physical One enemy Shoot - Deals 1,600 base damage 1,000 gil 500 gil No