Limit Breaks – 72 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
Character
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Type
Element Status Special
Stardust Ray Red XIII 2–2 Use level 2–1 limit break 7 times Attacks all opponents 10× 62.5%×P Always Hits Random enemies Physical - - -
Satan Slam Vincent 4–1 Use Satan Slam Second hit of Satan Slam 300%×P Always Hits One enemy Physical - - Second of two hits
Bloodfest Yuffie 2–2 Use level 2–1 limit break 7 times Continuously attacks all opponents 10× 62.5%×P Always Hits Random enemies Physical - - -
Landscaper Yuffie 2–1 Defeat 64 monsters Attacks all opponents 300%×P Always Hits All enemies Physical Earth - -
Greased Lightning Yuffie 1–1 - Attacks opponent with weapon after cutting them 312.5%×P Always Hits One enemy Physical - - -
Gauntlet Yuffie 3–1 Defeat 128 monsters Attacks all opponents 175%×P  Always Hits All enemies Physical - - Ignores Defense, always critical hits
Toy Box Cait Sith 2–1 Use Slots Possible effect of Slots - Always Hits One enemy Physical - - Random attacks range from ×2 to ×5 multiplier
Dice Cait Sith 1–1 - Rolls the dice, damage Always Hits One enemy Physical - - Deals 100 damage × dice sum, with bonuses for multiples of the same face
Cosmo Memory Red XIII 4–1 Unlock all other limit breaks, use Cosmo Memory Attacks all opponents 781.2%×P Always Hits All enemies Physical - - -
Earth Rave Red XIII 3–2 Use level 3–1 limit break 6 times Attacks all opponents 5× 187.5%×P Always Hits Random enemies Physical - - -
Mog Dance Cait Sith 2–1 Use Slots Possible effect of Slots 100% HP/MP Always Hits All allies Physical Restorative - Restores all HP and MP
Blood Fang Red XIII 2–1 Defeat 72 monsters Attacks and drains the HP/MP from one opponent 125%×P Always Hits One enemy Physical - - Drains HP and MP
Braver Cloud 1–1 - Attacks one opponent 300%×P Always Hits One enemy Physical - - -
Highwind Cid 4–1 Unlock all other limit breaks, use Highwind Causes big damage to all opponents 18× 68.8%×P Always Hits Random enemies Physical - - -
Big Brawl Cid 3–2 Use level 3–1 limit break 5 times Attacks all opponents 8× 112.5%×P Always Hits Random enemies Physical - - -
Dragon Dive Cid 3–1 Defeat 136 monsters Continuously attacks, sometimes dealing [Death] 6× 143.8%×P Always Hits Random enemies Physical - Add: Death (27%) -
Dragon Cid 2–2 Use level 2–1 limit break 6 times Attacks and drains the HP/MP from one opponent 125%×P Always Hits One enemy Physical - - Drains HP and MP
Hyper Jump Cid 2–1 Defeat 60 monsters Attacks all opponents, sometimes dealing [Death] 350%×P Always Hits All enemies Physical - Add: Death (20%) -
Dynamite Cid 1–2 Use level 1–1 limit break 7 times Attacks all opponents 225%×P Always Hits All enemies Physical - - -
Boost Jump Cid 1–1 - Attack an opponent 325%×P Always Hits One enemy Physical - - -
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