Screens: In Nibelheim Mansion – 10 shown
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Mansion, 1f. (Foyer) 3 Dorky Faces (96)
4 Dorky Faces (88)
Ghirofelgo (72)
- - - -
Mansion, 1f. (Rooms) 3 Dorky Faces (96)
4 Dorky Faces (88)
Ghirofelgo (72)
2 - - -
Mansion, 2f. (Left Side) Ghirofelgo (72)
4 Dorky Faces (68)
2 Mirages, Dorky Face (60)
3 Jerseys (56)
3 - - -
Mansion, 2f. (Right Side) Ghirofelgo (72)
4 Dorky Faces (68)
2 Mirages, Dorky Face (60)
3 Jerseys (56)
1 - - -
Mansion, Hidden Steps Ghirofelgo (96)
2 Dorky Faces, Black Bat (88)
2 Dorky Faces, Mirage (72)
- - - -
Mansion, Basement (Near Hidden Steps) 2 Black Bats (60)
3 Black Bats (56)
4 Black Bats (52)
Ying, Yang (48)
Ying, Yang (40)
- - - -
Mansion, Basement (Hallway) 2 Black Bats (60)
3 Black Bats (56)
4 Black Bats (52)
Ying, Yang (48)
Ying, Yang (40)
- - - -
Mansion, Basement (Lower Library) - - - - -
Mansion, Basement (Library Hall) - 1 - - -
Mansion, Basement (Upper Library) - - - - -
Items of Interest: In Nibelheim Mansion – 13 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Screen Details
Hints Note Yes Mansion, 1f. (Foyer) Check the paper on the left side
Safe Hint Note Yes Mansion, 1f. (Rooms) Check the rear of the piano
Twin Viper Item No Mansion, 1f. (Rooms) Open the chest in the upper right room
Silver M-phone Item No Mansion, 1f. (Rooms) Open the chest in the lower right room
Magic Source Item No Mansion, 2f. (Right Side) Open the chest in the top room
Safe Hint Note Yes Mansion, 2f. (Right Side) Check the wall outside the top room (walk left 5, up 9, left 2, and up 6 after checking the chair in the bottom room)
Enemy Launcher Item No Mansion, 2f. (Left Side) Open the chest in the circular room
Safe Hint Note Yes Mansion, 2f. (Left Side) Check the chest in the circular room after opening it
Safe Note Yes Mansion, 2f. (Left Side) In the top room, can be opened with a secret code
Odin Materia Item No Mansion, 2f. (Left Side) Pick up the red orb after opening the safe and defeating Lost Number
Basement Key Item No Mansion, 2f. (Left Side) Check the safe again after opening it
Destruct Materia Item No Mansion, Basement (Library Hall) Pick up the green orb Sephiroth throws at you
Cutscene Note No Mansion, Basement (Lower Library) Enter the library after Cloud rejoins the party in Mideel
Set Encounters: In Nibelheim Mansion – 1 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Lost Number Mansion, 2f. (Left Side) Open the safe 35 2,000 80 2,000 gil Normal Battle Can't Run
Monsters: Encountered in Nibelheim Mansion – 8 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Lost Number 35 7,000 300 80 341 35 420 120 76% 280 45% 1% 82 1 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 2,000 80 2,000 gil - Cosmo Memory -
Ying 24 1,200 - 75 243 5 174 420 17% 50 90% 1% 75 0 Halve: Gravity Defend: Sleep, Small, Confusion, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 400 30 400 gil - - -
Yang 24 1,200 220 5 5 32 336 50 90% 420 17% 1% 75 0 Halve: Gravity Defend: Sleep, Small, Confusion, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 300 40 400 gil - - -
Jersey 25 500 100 55 139 15 240 40 92% 144 71% 5% 60 10 - Defend: Confusion, Frog, Stop, Berserk, Paralyzed, Manipulate 320 30 384 gil Turbo Ether (41.2%) Turbo Ether (14.1%) -
Ghirofelgo 26 1,600 - 50 130 35 366 100 80% 400 21% 33% 120 0 Invalid: Earth
Weak: Gravity
Defend: Small, Confusion, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 380 44 300 gil - Phoenix Down (14.1%) -
Mirage 24 570 - 50 124 45 414 36 92% 100 80% 1% 50 0 - Defend: Confusion, Frog, Berserk, Manipulate 290 22 280 gil - Mirror (14.1%) -
Dorky Face 23 520 80 50 120 40 378 36 92% 120 76% 30% 35 0 - - 300 35 202 gil Echo Screen (41.2%) Phoenix Down (14.1%) Mute Mask
Black Bat 25 550 - 30 53 44 414 36 92% 180 64% 1% 52 0 Absorb: Restorative
Invalid: Earth
Weak: Wind, Holy
Defend: Frog, Stop, Paralyzed 270 24 80 gil - Vampire Fang (14.1%) Vampire Fang
Party Changes: In Nibelheim Mansion – 2 shown
Character
The type of party change; a character can be named (usually when you first meet them), or join or leave the party; a lead change indicates which character must be in the party at any given time
Type
Screen Details
Vincent Name Mansion, Basement (Hallway) Use the Basement Key to unlock the door and check the coffin, talk to him about Sephiroth, then talk to him again and ask who he is
Vincent Join Mansion, Basement (Near Hidden Steps) Attempt to leave after naming him
Weapons: Found in Nibelheim Mansion – 3 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Enemy Launcher Barret 35 100% 7 ⦿ ⦿ ⦿ ⦿─⦿ ×1 Long - 3,300 gil 1,650 gil
Twin Viper Yuffie 36 108% 8 ⦿ ⦿ ⦿ ⦿ ×2 Long - 3,200 gil 1,600 gil
Silver M-phone Cait Sith 28 106% 14 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal - 3,300 gil 1,650 gil
Materia: Found in Nibelheim Mansion – 2 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Destruct Magic 4 L1: DeBarrier
L2: DeSpell
L3: Death
Hidden −2 - −1 +2 - +1 −5 +5 9,000 gil 45,000 630,000 gil 19
Odin Summon 5 Odin 1/battle/level Hidden - - - +1 - +1 −5 +5 - 90,000 1 gil 41
Items: Found in Nibelheim Mansion – 2 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Magic Source Raises [Magic Power] - - - Permanently increases Magic by 1. - 250 gil Yes
Cosmo Memory Learn Limit Skill “Cosmo Memory” - - - - - Yes
Key Items: Found in Nibelheim Mansion – 1 shown
Key items do not appear in your normal inventory; key items marked as lesser, standard, and greater have differing levels of use in the Wall Market event
Name
Description
Basement Key Key to the basement room in the Shinra Mansion