Screens: In Cargo Ship – 4 shown
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Cargo Ship (Hold) 4 Scrutin Eyes (96)
2 Marines (88)
3 Marines (72)
2 - - -
Cargo Ship (Deck) - - 250 gil On the raised area to the left Tell the sailor at the top that you're tired to rest
Cargo Ship (Engine Room) 4 Scrutin Eyes (96)
2 Marines (88)
3 Marines (72)
2 - - -
Cargo Ship (Bridge) - - - - -
Items of Interest: In Cargo Ship – 6 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Screen Details
Ether Item No Cargo Ship (Hold) Check the chest in the bottom corner
Use Tranquilizer Note No Cargo Ship (Hold) Offer it to Yuffie if she is in the party
Alarm Note No Cargo Ship (Bridge) Talk to Barret twice
All Materia Item No Cargo Ship (Hold) Pick up the blue orb among the crates (blocked by Yuffie until the alarm sounds)
Wind Slash Item No Cargo Ship (Engine Room) Check the chest on the catwalk
Ifrit Materia Item No Cargo Ship (Engine Room) Pick up the red orb on the ground after fighting Jenova·BIRTH
Shops: In Cargo Ship – 1 shown
Certain shops stock different goods at different points in the game and become upgraded shops or final shops; optional shops only become available if certain requirements are fulfilled
Name
Items Notes Screen Type
Cargo Ship Item Shop Potion 50 gil
Phoenix Down 300 gil
Tell the sailor at the top that "Something's missing" Cargo Ship (Deck) Item Shop
Set Encounters: In Cargo Ship – 1 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Jenova·BIRTH Cargo Ship (Engine Room) Speak to the Shinra soldier on the lower floor 25 680 64 800 gil Normal Battle Can't Run
Monsters: Encountered in Cargo Ship – 3 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Jenova·BIRTH 25 4,000 110 38 67 30 330 56 89% 180 64% 1% 60 10 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 680 64 800 gil - White Cape -
Marine 16 300 20 36 54 5 126 30 94% 60 88% 10% 59 0 - - 75 8 150 gil Shinra Beta (11.2%) Eye drop X-Potion
Scrutin Eye 15 240 60 20 29 5 120 20 96% 96 81% 16% 35 0 Invalid: Earth, Water
Weak: Wind
Defend: Small, Frog, Paralyzed 80 8 120 gil Ether (41.2%) Ether (4.7%) Turbo Ether
Weapons: Found in Cargo Ship – 1 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Wind Slash Yuffie 30 103% 7 ⦿ ⦿ ⦿ ×2 Long - 2,000 gil 1,000 gil
Accessories: Found in Cargo Ship – 1 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
White Cape Defend Frog, Defend Small 5,000 gil 2,500 gil
Materia: Found in Cargo Ship – 2 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
All Support 5 All 1/battle/level - - - - - - - - - 20,000 gil 35,000 1,400,000 gil 23
Ifrit Summon 5 Ifrit 1/battle/level Fire - - - +1 - - −2 +2 - 60,000 1 gil 36
Items: Found in Cargo Ship – 3 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Potion Restores HP by 100 100 Magic One ally Restorative - Restores 100 HP 50 gil 25 gil Yes
Ether Restores MP by 100 100 Magic One ally Restorative - Restores 100 MP 1,500 gil 750 gil Yes
Phoenix Down Restores life 1/4 HP Magic One ally Restorative Remove: Death 25% chance of Death on targets that Absorb Restorative 300 gil 150 gil Yes