Monsters: Which can use Bolt 3 – 26 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
The estimated average amount of damage this ability will deal to a target with 128 Mag.Def when used by this monster; actual damage will vary considerably based on the target's Defense or Mag.Def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability ignores defense; fractional damage estimates are based on the maximum HP of characters of a similar level to the monster
Damage
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Ultros 681 22,000 750 25 - 3 Absorb HP: Water
Weak pt: Fire, Thunder
Ink Battle/Dark 35 40 7 22 169 169 95 125% 0 155 78% 0 100 White Cape (7/8) - Can't Control, Can't Scan, Can't Suplex Float
Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche
Phunbaba 903 60,000 10,000 26 - - Absorb HP: Thunder
Weak pt: Poison
Solar Plex Battle ×3 30 40 10 53 334 1,002 102 120% 0 153 80% 0 100 - - Can't Control, Critical Hits if Imp Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop
Phunbaba 710 28,000 10,000 31 - - Absorb HP: Thunder
Weak pt: Poison
Solar Plex Battle ×3 30 40 6 15 210 630 105 117% 0 150 82% 0 100 - - Can't Control, Critical Hits if Imp Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop
Phunbaba 710 26,000 10,000 31 - - Absorb HP: Thunder
Weak pt: Poison
Solar Plex Battle ×3 30 40 6 15 210 630 105 117% 0 150 82% 0 100 - - Can't Control, Critical Hits if Imp Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop
Phunbaba 710 26,000 10,000 31 - - Absorb HP: Thunder
Weak pt: Poison
Solar Plex Battle ×3 35 40 6 15 210 630 100 121% 0 130 98% 0 100 - - Can't Control, Critical Hits if Imp Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Slow, Stop
Anemone 1,086 2,000 100 33 1,000 550 Absorb HP: Thunder, Water
Weak pt: Fire
Imp Touch Imp 33 19 10 10 198 - 115 109% 0 145 86% 0 100 - Green Cherry (7/8) - Prevent: Dark, Imp, Berserk, Muddled, Psyche
Ceritops 1,086 2,000 100 33 1,000 850 Absorb HP: Thunder
Weak pt: Fire
Pal Maker Imp 34 19 10 10 198 - 130 98% 0 150 82% 0 100 - White Cape (7/8), Green Cherry (1/8) Critical Hits if Imp, Wound at 0 MP Safe
Prevent: Dark, Poison, Petrify, Wound, Condemned, Near Fatal, Muddled
Rain Man 1,242 2,722 180 39 890 485 Weak pt: Ice, Water, Pearl Umbrawler Psyche 34 21 10 13 309 - 110 113% 0 145 86% 30 100 - - Can't Suplex, Human, Wound at 0 MP Float
Prevent: Zombie, Imp, Petrify, Near Fatal, Mute, Berserk, Psyche, Clear
Chadarnook 1,295 30,000 7,600 41 - - Absorb HP: Thunder
Weak pt: Fire, Pearl
Hit Condemned 61 40 10 18 402 - 135 94% 0 130 98% 0 100 - - Can't Control, Can't Suplex, Wound at 0 MP Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Mute, Berserk, Muddled, Seizure, Psyche, Stop
SoulSaver 545 3,066 566 41 - - Absorb HP: Fire, Pearl
Weak pt: Ice
MagicDrain Battle (MP drain) 15 21 3 50 792 792 150 82% 0 175 63% 0 100 - - Can't Control, Human Prevent: Poison, Imp, Mute, Seizure, Psyche, Stop
Karkass 1,347 3,850 185 43 1,399 826 Absorb HP: Poison
Weak pt: Fire, Pearl
Figaro Tea Imp 33 23 10 13 375 - 105 117% 0 155 78% 0 100 MithrilBlade (7/8), Soul Sabre (1/8) - Can't Suplex, Undead, Wound at 0 MP Float
Prevent: Dark, Imp, Wound, Condemned, Near Fatal, Berserk, Muddled, Psyche
Goblin 1,065 5,555 1,150 46 2,189 960 Weak pt: Pearl Zap Battle ×4 30 26 7 18 506 2,024 70 145% 0 250 4% 0 100 MithrilGlove (1/8) - Can't Suplex, Wound at 0 MP Reflect
Prevent: Imp, Condemned, Mute, Berserk, Psyche
Moe 960 12,500 2,000 47 - - Absorb HP: Thunder Hit Battle ×2 25 40 6 4 304 608 80 137% 0 130 98% 0 100 - - Can't Control, Critical Hits if Imp, Human, Wound at 0 MP Float
Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Muddled, Seizure, Psyche, Slow
L.80 Magic 2,300 8,000 2,800 53 - - Weak pt: Poison - - 37 31 15 10 508 - 200 43% 100 115 109% 0 100 Ether (1/8) Tincture (1/8) Human, Wound at 0 MP Prevent: Imp, Mute, Berserk, Muddled, Slow, Stop
Madam 1,885 8,150 900 53 2,200 700 Weak pt: Poison Sightless Dark 35 31 12 8 467 - 100 121% 0 155 78% 0 100 Goggles (1/8) - Human, Wound at 0 MP Prevent: Dark, Petrify, Wound, Condemned, Near Fatal, Mute
Wrexsoul 916 23,066 5,066 53 - - Absorb HP: Fire, Pearl
Weak pt: Ice
KarmicBlow Condemned 40 40 5 27 855 - 70 145% 0 220 27% 0 100 Memento Ring (1/8) Pod Bracelet (100%) Can't Control Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear
L.90 Magic 2,234 9,000 9,000 55 - - Absorb HP: Wind
No Effect: Water, Earth, Pearl
- - 38 33 14 10 547 - 200 43% 100 110 113% 0 100 Ether (1/8) Tincture (1/8) Can't Suplex, Human, Wound at 0 MP Reflect
Prevent: Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Psyche
L.70 Magic 2,563 7,000 3,000 56 - - Absorb HP: Fire
Weak pt: Ice, Water
- - 40 29 16 10 567 - 200 43% 100 120 105% 0 100 Ether (1/8) Tincture (1/8) Human, Wound at 0 MP Reflect
Prevent: Poison, Imp, Near Fatal, Berserk, Muddled, Psyche
Gold Drgn 1,843 32,400 4,000 62 - - Absorb HP: Thunder
Weak pt: Water
- - 75 40 10 13 779 - 110 113% 0 150 82% 0 100 - Crystal Orb (100%) Can't Control, Wound at 0 MP Prevent: Zombie, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Muddled, Seizure, Psyche, Slow, Stop
Atma 1,973 55,000 19,000 67 - - Absorb HP: Water, Wind, Earth, Pearl, Poison Hit Battle ×1.5 63 40 10 20 1,137 1,706 75 141% 0 70 145% 0 100 Drainer (7/8), Crystal Orb (1/8) - Can't Control, Can't Suplex, Wound at 0 MP Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Psyche, Stop
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