HP
1,334
MP
100
LV
28
Exp
419
GP
797
Bat.Pwr
11
(149)
Hit Rate
100
Defense
110
Evade %
100 (not used)
Mag.Def
70
MBlock%
0
Vulnerability: Physical
113%
Magic
145%
Vigor
56–63
Speed
30
Stamina
18
Mag.Pwr
4
Undead, Wound at 0 MP
Run Difficulty
2
Crullers can open the battle with
Fire 2, though they lack the
Mag.Pwr to make it really hurt. They can follow that up with
Slimer and
BrainStorm, which cause
Slow and
Muddled, respectively. They and the
Humpties they appear with can be taken out easily by exploting their undead weakness to
Fire.