Elemental Vulnerability
Fire Ice Thunder Water Wind Earth Pearl Poison
Normal Normal Weak pt Weak pt Normal Normal Normal Normal
Status Vulnerability
Dark Zombie Poison Imp Petrify Wound Condemned Near Fatal Mute
Normal Prevent Prevent Prevent Prevent Normal Normal Normal Normal
Berserk Muddled Seizure Psyche Slow Stop Freeze Charm HP Leak
Normal Normal Prevent Normal Normal Normal Normal Normal Normal
Clear Float Image Regen Haste Shell Safe Reflect Life 3
Normal Normal Normal Normal Normal Normal Normal Normal Normal
Encounters: Which Teach Chaser Rage – 2 shown
World of Ruin encounters cannot be found in the World of Balance; unique encounters are found as set encounters or treasure guardians, but never as a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Exp. GP Magic Points
The range of levels of monsters found in this encounter; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Each party member must run long enough to set their run value to at least this number in order to escape this encounter; side attacks have a run difficulty of zero and it is not possible to run from pincer attacks unless all monsters on one side have been defeated
Run Difficulty
The specific monsters that appear during this encounter
Monsters
16 1,396 980 2 19 8 Chaser, 3 Trappers
16 1,036 680 3 18–19 8 Chaser, 3 Pipsqueaks
Encounter Groups: With Chaser Rage – 1 shown
Area Map Condition Encounters
The average amount of experience won in an encounter in this group
Avg. Exp.
The average amount of GP won in an encounter in this group
Avg. GP
The average amount of magic points won in an encounter in this group
Avg. Mag. Pts.
The range of average levels of monsters found in this group's encounters; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
During Escape 4 Pipsqueaks (1/16)
Chaser, 3 Trappers (5/16)
4 Commandos (5/16)
Chaser, 3 Pipsqueaks (5/16)
1,104 885 2.0 18–19