HP
1,202
MP
140
LV
19
Exp
691
GP
380
Bat.Pwr
13
(74)
Hit Rate
100
Special
Program 17
Effect
Shell
Defense
200
Evade %
0 (not used)
Mag.Def
150
MBlock%
0
Vulnerability: Physical
43%
Magic
82%
Vigor
56–63
Speed
40
Stamina
18
Mag.Pwr
8
Can't Suplex
Run Difficulty
2
When
Chasers appear alone, they will summon three
Trappers on death. When they have
Pipsqueak allies, they will continue to call reinforcements every time you defeat them while the
Chaser remains alive.
Magic is your best offense, particularly
Thunder Spells, but be aware that
Program 17 grants the
Chaser the
Shell Status. Also be on the lookout for the powerful
Plasma attack.