Related
The Final Battle
Page
1
The party travels through a mysterious opening in the ground through the Jade Passage.
The Final Battle
Page
2
Fantastic treasures and a final confrontation with the Emperor await in Pandaemonium.
Few who encounter this king of the Veldt live to see its tail, much less tell of it.
Encountered In
Eureka Forest 3
A monstrosity roaming Gran Pulse, eagerly awaiting the ambitious and ill-experienced.
Encountered In
The Archylte Steppe 5
Sprite
HP
19,000
MP
1,600
LV
43
Bat.Pwr
11
(348)
Hit Rate
100
Defense
120
Evade %
0 (not used)
Mag.Def
130
MBlock%
0
Vulnerability: Physical
105%
Magic
98%
Vigor
56–63
Speed
60
Stamina
40
Mag.Pwr
9
Steal
Murasame (1/8)
Win
ThunderBlade (7/8), Jewel Ring (1/8)
Sprite
HP
19,000
MP
9,999
LV
49
Bat.Pwr
27
(731)
Hit Rate
100
Defense
105
Evade %
0 (not used)
Mag.Def
150
MBlock%
0
Vulnerability: Physical
117%
Magic
82%
Vigor
56–63
Speed
39
Stamina
40
Mag.Pwr
10
Win
BehemothSuit (100%)
Can't Control, Undead
Counter Attacks
Sleeping Target: Battle, Battle, Battle, Battle
Attack: Battle (1/3)
Run Difficulty
Can't Run
Encountered In
Cave in the Veldt
The second version of the SrBehemoth is undead and uses a smaller variety of attacks than its living version. It will use Hypno Gas to inflict Psyche on party members, then follow up with four consecutive powerful attacks against them. SrBehemoth drops the amazing BehemothSuit, which you can get more of by fighting SrBehemoths on the Veldt.
Level
60
HP
18,000
MP
560
Attack
150
(1836)
Magic atk
65
(750)
Defense
140
(72%)
Magic def
256
(50%)
Defense%
1%
Dexterity
90
Luck
0
EXP
2,000
AP
250
Gil
950
Abilities
Behemoth Horn (1501), King Teel (1334), Flare (3917), Comet2 (4× 1022), Bite (1334)
Elements
Halve: Gravity
Steal
Phoenix Down (41.2%), X-Potion (24.2%)
Manipulate
Behemoth Horn, Flare
Encountered In
Northern Cave
Type
Feral Creatures
Subtype
Behemoths
HP
487,620
Level
12
Chain Resistance
60
Stagger Point
650.0%
Stagger Index
413
Strength
943
Magic
825
CP
4,000
Common Drop
Begrimed Claw (25%)
Rare Drop
Gargantuan Claw (5%)
Chapter
11
Note
Delivers devastating physical attacks.
Behemoth King are powerful creatures, among the most dangerous on The Archylte Steppe (aside from the Oretoises). They will likely be bad news early in the chapter, unless you achieve a preemptive strike. In their initial form, their chain gauge rises quickly and they don't deal all that much damage. However, once they drop to half HP or so, they will stand up, becoming much more powerful and restoring their HP to full. The chain gauge will remain where it was, but their chain resistance increases to 95, making it difficult to finish staggering them even if you were pretty close to begin with. Once the standing Behemoth King is at very low HP, it will repeatedly use its Sunder ability, which can even break through the defenses of a Sentinel in a few shots. Your best bet, therefore, is to stagger them before they stand. This can be difficult to do if you're party is well-armed, but dealing less damage will actually help. Once staggered, start launching the Behemoth King and whatever you do, never let it get on its feet and do anything!