Related
Sprite
HP
200
Gold
2,000 G
Experience
1,701
Absorb
8
Evade
60%
Magic Def.
98%
Damage
53–106
Hit
108%
Critical Hit Chance
1%
Attack Probability
50%
Family
Dragon
Morale
200
Sprite
HP
248
Gold
4,000 G
Experience
2,904
Absorb
30
Evade
48%
Magic Def.
100%
Damage
75–150
Hit
114%
Critical Hit Chance
1%
Attack Probability
50%
Family
Dragon
Morale
200
Sprite
HP
353
Gold
5,000 G
Experience
4,068
Absorb
16
Evade
48%
Magic Def.
100%
Damage
72–144
Hit
117%
Critical Hit Chance
1%
Attack Probability
50%
Family
Dragon
Morale
200
Sprite
HP
454
Gold
2,000 G
Experience
3,274
Absorb
20
Evade
48%
Magic Def.
100%
Damage
92–184
Hit
126%
Critical Hit Chance
1%
Attack Probability
50%
Family
Dragon
Morale
200
Encountered In
As you might expect from a Dragon, the Blue D has a powerful physical attack as well as a nasty Special Attack. THUNDER can deal well upwards of 200 damage per character, so cast ALIT as soon as possible. Attack magic is basically useless, but FAST-augmented attacks are effective.
Class Change (Optional)
Page
3
Fight your way through the Castle of Ordeal to earn the TAIL that proves your courage.
The Final Battle
Page
2
Return to the Temple of Fiends and warp to the Temple of Fiends Past to begin your final quest.
HP
268
Gil
999 gil
Experience
2,331
Size
Large
Damage
56
Hit Rate
1×117%
Critical Hit Chance
1%
Absorb
30
Evade
12%
Magic Defense
68%
Morale
200
As far as bosses go, Dragon Zombies are far from the most dangerous you'll run into. You may even run into them as a rare encounter in the Citadel of Trials before fighting them to earn your way out. They are powerful and Undead, with high Magic Defense that lessens the chances of Dia Spells having their full effect, but they don't have any tricks aside from a Paralyzing attack. Haste or Steel can help deal with them quickly, especially if they appear in numbers. You can't run from Dragon Zombies on their own, yet strangely you can when they appear accompanied by Vampire Lords in the Temple of Chaos Past.
Type
Normal Battle
Experience
4,000
AP
300
Gil
2,800 gil
Run Difficulty
×2
Level
54
Row 1
Fought In
Type
Normal Battle
Experience
4,000
AP
300
Gil
2,800 gil
Run Difficulty
×2
Level
54
Row 1
Fought In
Level
54
HP
13,000
MP
400
Attack
160
(1780)
Magic atk
65
(714)
Defense
150
(70%)
Magic def
200
(60%)
Defense%
1%
Dexterity
110
Luck
0
EXP
4,000
AP
300
Gil
2,800
Abilities
Poison Fang (3881), Body Tail (1294), Abnormal Breath (519), Bone (1294), Shadow Flare (4053), Pandora's Box (⚞1729 †)
Elements
Absorb: Restorative
Weak: Holy
Weak: Holy
Status
Defend: Small, Confusion, Frog, Berserk, Manipulate
Steal
Cauldron (41.2%)
Morph
Vaccine
Encountered In
Northern Cave