Related
Sprite
HP
24
Gold
20 G
Experience
84
Absorb
255
Evade
0%
Magic Def.
18%
Morale
124 (may run at party level 22+)
Encountered In
SCUMS have a weak attack that causes Poison, and usually gain surprise. They also have 255 Absorb, meaning anything but a critical hit will deal 1 damage to them. FIR2 will take out a full group, while FIRE or ICE will take out a single SCUM. In truth, SCUMS are more of an obstacle than an enemy. They are not worth wasting valuable Spells on—you're better off simply running away.
Sprite
HP
76
Gold
70 G
Experience
255
Absorb
7
Evade
2%
Magic Def.
28%
Damage
30–60
Hit
93%
Critical Hit Chance
1%
Morale
152 (may run at party level 36+)
After seeing the 255-Defense SCUMS, you might assume that MUCKS are also immune to physical attacks, but this is not the case. In point of fact, MUCKS have very low Absorb, and can be taken down with a few powerful physical attacks. Their own attack is powerful, easily breaking through even a FIGHTER's Armor. LIT2 and LIT are the only effective Spells, but should not be necessary.
Sprite
HP
76
Gold
70 G
Experience
252
Absorb
6
Evade
3%
Magic Def.
28%
Damage
32–64
Hit
93%
Critical Hit Chance
1%
Morale
144 (may run at party level 32+)
Encountered In
OOZES have a powerful attack, but they are easily defeated with a simple physical assault. Their most notable attribute is their rarity.
The ORB of Wind
Page
4
Climb the five levels of the Floating Castle and face TIAMAT, the Fiend guarding the ORB of Wind.
The Final Battle
Page
2
Return to the Temple of Fiends and warp to the Temple of Fiends Past to begin your final quest.
HP
156
Gil
900 gil
Experience
1,101
Size
Small
Damage
49
Hit Rate
1×103%
Critical Hit Chance
1%
Absorb
255
Evade
12%
Magic Defense
43%
Morale
200
Dark Flans are a throwback to the Green Slimes you met in the Marsh Cave, in that they are virtually immune to physical attacks. You can break through their Defense with critical hits, which should be quite common at this stage of the game, but in the groups they appear in are too large for this to be efficient (though their attacks aren't terribly powerful so it may be an option). Hit them with Fire3 or, if you want to save Spells, see how many you can take out with the Venom Blade. Flare is also highly effective if you can spare the Spell slot.
Even if it were edible, does this really look like something you would want to eat?
Encountered In
Zanarkand Ruins 4
Sprite
Rank
5
HP
370
MP
80
Average Drop Value
400 gil
Power
40
Attacks
4×80%
(3.2)
Attack Effect
Poison
Defense
210
Evasion
0×0%
(0.0)
Magic Resistance
3×50%
(1.5)
Monster Family
Earth, Magic Beast
Fear
−100% (50% at 5,170 party HP)
Treasures
300 gil (40%), 400 gil (30%), 500 gil (20%), 600 gil (10%)