Related
Sprite
HP
156
Gold
900 G
Experience
1,101
Absorb
255
Evade
12%
Magic Def.
43%
Morale
200
SLIMES are a throwback to the SCUMS you met in the Marsh Cave, in that they are virtually immune to physical attacks. You can break through their Absorb with critical hits, which should be quite common at this stage of the game, but in the groups they appear in are too large for this to be efficient. Hit them with FIR3 or repeated uses of the Mage Staff.
HP
156
Gil
900 gil
Experience
1,101
Size
Small
Damage
49
Hit Rate
1×103%
Critical Hit Chance
1%
Absorb
255
Evade
12%
Magic Defense
43%
Morale
200
Dark Flans are a throwback to the Green Slimes you met in the Marsh Cave, in that they are virtually immune to physical attacks. You can break through their Defense with critical hits, which should be quite common at this stage of the game, but in the groups they appear in are too large for this to be efficient (though their attacks aren't terribly powerful so it may be an option). Hit them with Fire3 or, if you want to save Spells, see how many you can take out with the Venom Blade. Flare is also highly effective if you can spare the Spell slot.
Sprite
Rank
5
HP
370
MP
80
Average Drop Value
400 gil
Power
40
Attacks
4×80%
(3.2)
Attack Effect
Poison
Defense
210
Evasion
0×0%
(0.0)
Magic Resistance
3×50%
(1.5)
Monster Family
Earth, Magic Beast
Fear
−100% (50% at 5,170 party HP)
Treasures
300 gil (40%), 400 gil (30%), 500 gil (20%), 600 gil (10%)