Related
The effect of Blink stacks with the effects of Invis1 and Invis2, as well as itself.
Blink is a fantastic self buff with the minor problem that the people who can cast it early in the game (i.e., White Mages) don't gain all that much from it. Yes, it will help them avoid potentially deadly attacks, and you do want your White Mage alive, but if they're in the last two party slots they only get attacked 1/8 of the time anyway. This Spell is much more interesting for the Knight, and to a lesser extent the Red Wizard (or for that matter, anyone using the Defender). Casting Blink a few times on the same person makes you virtually unhittable, though I am generally opposed to such tactics.
Blink is a fantastic self buff with the minor problem that the people who can cast it early in the game (i.e., White Mages) don't gain all that much from it. Yes, it will help them avoid potentially deadly attacks, and you do want your White Mage alive, but if they're in the last two party slots they only get attacked 1/8 of the time anyway. This Spell is much more interesting for the Knight, and to a lesser extent the Red Wizard (or for that matter, anyone using the Defender). Casting Blink a few times on the same person makes you virtually unhittable, though I am generally opposed to such tactics.
Type
White Magic
Level
2
Effect
Raises Evasion by 40 points.
Target
One ally
Price
400 gil
Sold In
Pravoca
The effect of Invis1 stacks with the effects of Blink and Invis2, as well as itself.
Invis1 is a great Spell, giving the effect of half a Blink to any character. This is a very good buff to cast on your Warrior when facing a lot of enemies or enemies with multiple hits. It's even more fun combined with Fog, making your enemies quite a bit less likely to connect with their attacks. This is a good Spell to cast during any long battles, as well as a good way to pass a round where you have nothing active to do.
Invis1 is a great Spell, giving the effect of half a Blink to any character. This is a very good buff to cast on your Warrior when facing a lot of enemies or enemies with multiple hits. It's even more fun combined with Fog, making your enemies quite a bit less likely to connect with their attacks. This is a good Spell to cast during any long battles, as well as a good way to pass a round where you have nothing active to do.
Sprite
Type
White Magic
LV
6
Effect
Increases all allies' Evade by 40 points
Target
All allies
Sold In
Crescent Lake (20,000 G)
Cast By Items
White Robe
The effect of INV2 stacks with the effects of RUSE and INVS, as well as itself.
INV2 is an effective party buff, giving every member the effects of an INVS Spell. The only real downside to buying this Spell is that the White Robe you will find later can cast it for free. As such, it is a good choice of level 6 white magic to skip. FOG2 is often as good as better anyway. You can repeatedly cast this Spell with the White Robe to make your party virtually immune to physical attacks, though that would hardly be fighting fair.
INV2 is an effective party buff, giving every member the effects of an INVS Spell. The only real downside to buying this Spell is that the White Robe you will find later can cast it for free. As such, it is a good choice of level 6 white magic to skip. FOG2 is often as good as better anyway. You can repeatedly cast this Spell with the White Robe to make your party virtually immune to physical attacks, though that would hardly be fighting fair.