Related
HP
72
Gil
22 gil
Experience
93
Size
Small
Damage
14
Hit Rate
1×93%
Critical Hit Chance
1%
Absorb
0
Evade
27%
Magic Defense
23%
Morale
108 (may run if party is level 14 or higher)
Warg Wolves are basically just beefier Wolves, with more HP, Attack, and Evasion, but still no Defense. Their Attack is high enough that it isn't a bad idea to take them out first in mixed groups with normal Wolves, though Werewolves are a higher priority because they can inflict Poison. Just watch out for their Evasion, as they can be hard to consistently hit. It's probably worth burning a Spell like Fire2 if you run into a group of these on the way to town.
HP
68 (regenerates 3 HP/round)
Gil
67 gil
Experience
135
Size
Small
Damage
14
Hit Rate
1×92%
Critical Hit Chance
1%
Absorb
6
Evade
21%
Magic Defense
23%
Morale
120 (may run if party is level 20 or higher)
Monster Family
Magic Beast, Regenerating, Werebeast
Werewolves are similar to Warg Wolves—similar Attack, less HP but more Defense—except for one difference that makes them far more dangerous: their attacks inflict Poison. Early in the game, Poison can be extremely dangerous, or at least expensive to deal with. Werewolves are always your top priority target (though the Hill Gigas they sometimes appear with in the Terra Cavern, at least, are more dangerous).
Sprite
HP
92
Gold
200 G
Experience
402
Absorb
0
Evade
27%
Magic Def.
28%
Damage
25–50
Hit
95%
Critical Hit Chance
1%
Attack Probability
75%
Morale
200