Related
HP
8
Gil
6 gil
Experience
6
Size
Small
Damage
4
Hit Rate
1×85%
Critical Hit Chance
1%
Absorb
4
Evade
3%
Magic Defense
8%
Morale
106 (may run if party is level 13 or higher)
Monster Family
Giant
Goblins are the most basic enemy in the game, easily taken out in one hit by most Classes. They are actually a little bit harder to kill than Skeletons, but their damage is pitiful enough that it can usually be ignored. When Goblins appear in mixed groups, they should always be the lowest-priority targets on the battlefield.
Sprite
HP
16
Gold
18 G
Experience
18
Absorb
6
Evade
5%
Magic Def.
12%
Damage
8–16
Hit
86%
Critical Hit Chance
1%
Family
Giant
Morale
120 (may run at party level 20+)
These slightly tougher versions of IMPS are weak on offense, but are tougher than they look. While most creatures in the beginning of the game have no Absorb, GrIMPS have 6. Several hits may be required to take one down.
Sprite
Rank
1
HP
10
MP
6
Average Drop Value
16 gil
Power
4
Attacks
1×50%
(0.5)
Defense
0
Evasion
1×10%
(0.1)
Magic Resistance
1×50%
(0.5)
Abilities
Attack (75%), Bow 1 (25%)
Monster Family
Giant
Fear
−20% (50% at 2,250 party HP)
Treasures
6 gil (40%), 12 gil (30%), 25 gil (20%), 50 gil (10%)
Goblin Guards are the first enemy in the game that can hit Characters in the back row, with their Bow attack. Watch out, as this attack deals more damage than their normal melee attack. Large groups of Goblin Guards can be dangerous as a result.