Related
Average Encounter
223 Exp., 173 G
Area
World Map (Coneria Area, North of Coneria, Near Temple of Fiends, Pravoka Area, Southwest of Pravoka, ElfLand Area, Near Marsh Cave, Melmond Area, Crescent Lake Area, South Rivers, Gaia Area, Cardian Islands, East of Castle of Ordeal, Near Castle of Ordeal, Near Caravan, North Rivers, Lefein Area, Mirage Tower Area)
The entire Ocean has only one set of encounters, which makes sailing rather boring after you gain a few levels. There are no ports in the northern continent, so you can't dock your ship anywhere without the CANOE. Even with the CANOE, which allows you to dock in river mouths, the only place to dock is a shortcut to the Castle of Ordeal. Usually you will no longer use your SHIP once you obtain the AIRSHIP.
As in Final Fantasy, you will eventually get a ship, but there are plenty of Monsters to fight on the high seas. Before actually getting your ship, you'll have to take on eight Pirates. As in the previous game, these guys are kind of a joke. One well-leveled Spell can take them out, and they are no threat in any case.
However, this time around you get your ship quite a bit later in the game, so the Ocean Monsters are a bit tougher. Of course, they're no big deal compared to the ones you fought in the Dreadnought. The ocean fights are the first time in the game the Thunder Spell really becomes important. Leila joins when you get your ship, and her Thunder 2 Spell is enough to take out many of the fish-type creatures when single targeted.
However, this time around you get your ship quite a bit later in the game, so the Ocean Monsters are a bit tougher. Of course, they're no big deal compared to the ones you fought in the Dreadnought. The ocean fights are the first time in the game the Thunder Spell really becomes important. Leila joins when you get your ship, and her Thunder 2 Spell is enough to take out many of the fish-type creatures when single targeted.